Anti-Gravity, Because Gravity is keeping me down. [Commercial]
AntMan
Posts: 2,051
So I am off on another grand adventure. This time populating the sky with flying cars and things that shouldn't float but can thanks to the wonders of science!
These sets and more will be making there way to the sunny skies near you. Input is always welcome and thanks to the new Anti-Gravity drive, the skies the limit.
https://www.daz3d.com/anti-gravity-lift
http://www.daz3d.com/anti-gravity-diner
Main.jpg
1530 x 2100 - 2M
Main.jpg
1530 x 2100 - 2M
Post edited by Cris Palomino on
Comments
I like! But will they work (with maybe a little tinkering to shaders, etc.) in anything besides Daz Studio/iRay?
These are amazing. They remind me a lot of some of Alejandro Burdisio's illustrations.
I am trying to exercise some willpower, but they keep hovering over my shopping cart ...
Hey Byrdie
Of course the answer is yes but I hear you and I am adding your input to the future sets. Here is a quick conversion I made. Two Material presets, one for the full set (to be applied to the item AntiGravity Diner) and one for the interior of the diner (which should be applied to the item labeled interior). This is not a DAZ product and as such they can not be held to any account for your using it. I have to say that. But un pack them and place them into the anti-gravity diner folder in the Environments/AntiGravity Diner folder of you DAZ Library. I hope it helps to speed you on to creating great art with the Diner.
Link: https://www.dropbox.com/s/r7f8kvheh23dhj3/AG Diner 3delight.zip?dl=0
Is that flying car in the promo - a future release?
The main image is a Chevy Nova and another muscle car that I got a long time ago, the black sedan is a PC item https://www.daz3d.com/car-mark-iray
The Car in the AntiGravity main image was here at Daz, called the Thunder Falcon but I do not see it now?
The one in the floating diner pic.
It's yellow and flying next to the diner.
Bwahaahahahahaha...HAH!
Had to be done!
The Stone-Aged Car by BionicRooster is a freebie I found on another site (ShareCG)
The dress used to be a Cheyenne V4 Dress, but has been heavily modified. She's sporting Charity Hair.
I had to find SOMETHING to use this product for. Couldn't resist...
I may apply it to the Yamaki Cargo at some point (if I can figure out how to duplicate the rear wheel units to accomodate a 10 wheeler...). And maybe with a trailer attached too!
I love It!!!!
As threatened, I did an 18 wheeler...
I was slightly confused. I have the Big Bill truck, not the Yamaki cargo, but the principle should be the same for both of them. Here's how the ensemble looks:
These are all partial renders (just threw this together to show how it looks in general should you want to try doing this).
After upscaling the grav sled a bit so that the size matched up better (sled upscaled to 140.2% in this render), what I did in order to 'double up' the rear wheel covers was to duplicate nodes (in place), then use the adjust length morph on the duplicate version (morph is provided with the grav sled) to slide the rear grav unit back. Note that I needed to increase the length extension parameter past 100% (115.2% to be exact in this render, note that the first set of rear wheels was sitting at 61% extension already)
Here's how the rear wheel assembly looks up close:
It's not perfect, but I think it looks pretty good. It will definitely stand up in most renders, except for closeups of the rear wheels (for those that get real nitpicky)
Here's a closeup of the landing gear area of the trailer.
.
I did the same for the trailer, duplicating the first sled again, setting the rear units at minimum length extension (0%), and translating it so that the rear unit lined up with the first set of wheels on the trailer. Note that I ended up increasing the length of the trailer 5%, so that the front 'bumper rails' were resting against the landing gear once everything was positioned. I then duplicated the nodes in place again, and slid the rear assembly back to line up with the second set of wheels (length extension at 56%). Then I created a simple primitive cube as a structural support, between the front grav units and the trailer frame, placing it slightly behind the landing gear, and applied a black metallic texture to it.
Note that you'll probably want to use D-Formers to 'swing' the mud flaps behind the grav assembly (or ahead of for the other set of flaps in front of the rear wheels) on the truck and trailer, otherwise they bury themselves inside the grav unit assemblies (as you can see in the third pic).
That's pretty slick! Was there ever a space trucker movie? Seems like something that should have happened.
There was, I think it was even called "Space Truckers" It had Dennis Hopper and Stephen Dorf (bad guy from the original Blade movie). Pretty sure it was straight to video, and suitably corny, but it was a fun movie.
It's been a while since I caught (part of) that movie. Rotten Tomatoes gives it 1 star/9%, with the 'audience' being a little nicer at 27% So, short form is you probably didn't miss anything (but if it is ever featured on MST3K or something...).
I think this is a shot of the 'semi' in that movie: