depends on how the cube is uv mapped
Daz studio primitives usually fold out to a flat square divided into 3 horizontal by 2 vertical boxes
but cubes from elsewhere may be mapped many ways.
you need to map it uv mapper, Hexagon, Blender, Wings 3D, Carrara or any other modelling program that does uv mapping
or just simply use a flat square divided into 6 parts as your texture map
There are no ways to change the UV's within Daz Studio, but you can view the UV's under the view drop down and save it out. Edit the image and use it as a texture to get your Rubik's cube, The only other way is to use a program like Blender or Hexagon to manually change the UV's so you can create the prop.
Also, what you could do, is to use the Polygon Group Editor to select each of the six faces, and you could load a different image on to each one. You select the PGE, select a face, then use Create Surface from Selection, and it will then appear in your Surfaces pane. It is a fairly easy way to get a method to apply six different textures to the one cube. See Below:
I just did three faces, and named them Top Right and front. It might be a bit simpler to do it in Hexagon if you have that.
The DAZ cube object appears to be mapped as below. You can see the faces are not square. You can use this as a template if you like as it seems fairly accurate.
Comments
depends on how the cube is uv mapped
Daz studio primitives usually fold out to a flat square divided into 3 horizontal by 2 vertical boxes
but cubes from elsewhere may be mapped many ways.
Is there any way for me to tell Studio how I want it mapped?
you need to map it uv mapper, Hexagon, Blender, Wings 3D, Carrara or any other modelling program that does uv mapping
or just simply use a flat square divided into 6 parts as your texture map
There are no ways to change the UV's within Daz Studio, but you can view the UV's under the view drop down and save it out. Edit the image and use it as a texture to get your Rubik's cube, The only other way is to use a program like Blender or Hexagon to manually change the UV's so you can create the prop.
Also, what you could do, is to use the Polygon Group Editor to select each of the six faces, and you could load a different image on to each one. You select the PGE, select a face, then use Create Surface from Selection, and it will then appear in your Surfaces pane. It is a fairly easy way to get a method to apply six different textures to the one cube. See Below:
I just did three faces, and named them Top Right and front. It might be a bit simpler to do it in Hexagon if you have that.
The DAZ cube object appears to be mapped as below. You can see the faces are not square. You can use this as a template if you like as it seems fairly accurate.