160 material preset for mcjTeleblender ( Blender Cycles ) for DS 1, 2, 3, 4
download page -->https://sites.google.com/site/mcasualsdazscripts2/mcjtbmatspack1
all those presets are based on variiations of
Diffuse Color hue and intensity
Specular Color hue and intensity
sometimes the specular color is white, sometimes it;s the same hue as the diffuse color
the presence of a random image on the Reflection Color channel determines ig the surface will be glossy or mirror'y
ge5.jpg
1474 x 818 - 394K
ge4.jpg
1474 x 818 - 412K
ge3.jpg
1474 x 818 - 411K
ge2.jpg
1474 x 818 - 352K
ge1.jpg
1474 x 818 - 313K
Post edited by mCasual on
Comments
that's the default daz studio material rendered in Blender cycles
the second one uses one of the "sharp" material presets
Got them and will try them out, thanks Casual!!
Are the shaders designed to work with the "standard" mcjTeleblender, or is the "mcjMakeCyclesNodes_MIX_instead_of_ADD" patch needed?
it uses the new one with "mix"
in teleblender i used gloss factor = 0.1 and rough=0.1
the drawback is that it made Aiko's skin way too oily
but i could fix this in part by darkening the Specular Color intensity
i could use rough = 0.25 , and it would not change the mirror/sharp materials much