mcjexportcamtoblender - Export Animated Daz Studio cameras to Blender

mCasualmCasual Posts: 4,607
edited December 2014 in Freebies

manual and download here :
https://sites.google.com/site/mcasualsdazscripts/mcjexportcamtoblender-ds1-2-3-4

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History
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June 26th 2014 - (re) fixed it to work with Blender 2.71 and previous
Dec 22, 2013 - changed change-frame operand which did not work with blender 2.69
feb. 14th 2013 - Changed the Blender/Studio scaling factor from 50 to 100
dec 17th 2011 - Release
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As you may know, you can export a scene from Daz Studio as an .obj file.

( also see mcjGeoSender and mcjTeleBlender )

Later, you can import it in Blender and use all its nifty services, notably the awesome Cycles renderer.

this free script mcjexportcamtoblender lets you export animated cameras from Daz Studio as a "Blender Python Script".

In Blender, you create/select a camera,

run the Blender Python Script in the Text Editor panel,

and it applies the animation to the camera, starting at the current frame.

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1st animated image

the static/still Daz studio scene was exported to Blender using mcjTeleblender
( a new version of mcjTeleblender with proper scaling factor ( 1%) will be posted incessantly )
the Daz Studio camera animation was exported using mcjexportcamtoblender
the camera animation was imported in blender
rendered in Blender cycles
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2nd animated image
same scene hardware-rendered in Daz Studio
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if you refresh this page, the two gifs should be in sync

it's a Moebius strip camera path ! the legend goes that .... what was it called the something experiment
the Philadelphia experiment : http://en.wikipedia.org/wiki/Philadelphia_Experiment

note that mcjTeleblender can render animated Daz Studio scenes in Blender

a Blender to Daz Studio camera exporter will be published very soon

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demorender.gif
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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited December 1969

    - Update - Update - Update - Update - Update - Update - Update -


    the python script generated by my Daz Script was not compatible with new versions of Blender ( 2.69 )

    ==========
    History
    ==========
    version 3 Dec 22, 2013 changed change-frame operand which did not work with blender 2.69
    Version 2 Feb 14, 2013 ?
    Version 1 Dec 17, 2011 release

  • mCasualmCasual Posts: 4,607
    edited June 2014

    - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE - UPDATE -

    June 26th 2014 - (re) fixed it to work with Blender 2.71 and previous


    example

    you set a scene in Daz Studio

    you animate a camera

    you use this script to export the camera animation as a file ( a blender python script in fact )

    you use mcjTeleblender to export and "cook" your scene so it's ready to render in
    Blender with the Cycles renderer, ( which is like Octane and LuxRender )

    you select or create a camera in Blender's scene

    you load and run the camera animation file

    you're ready to render this static scene from the point of view of the animated camera

    ----

    if your daz studio scene is animated, then you'd have to use mcjTeleblender

    ---

    Post edited by mCasual on
  • nakamuram002nakamuram002 Posts: 787
    edited December 1969

    Presently, mcjTeleblender exports only one camera to Blender. It would be nice if it could export all camera in a scene to Blender.

  • mCasualmCasual Posts: 4,607
    edited December 2014

    * * Update * ** * Update * ** * Update * ** * Update * *

    https://sites.google.com/site/mcasualsdazscripts/mcjexportcamtoblender-ds1-2-3-4

    the new version has a "scale" parameter

    so if you exported a scene, for example, using mcjTeleBlender

    with a non standard scale factor of 10%

    you can export animated cameras with the same scale

    it all fits ( puttin on the ritz )

    inawoarld.gif
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    Post edited by mCasual on
  • ajd_at_072df9a27dajd_at_072df9a27d Posts: 60
    edited December 1969

    Test ok

    ideal for dynamic clothing for figures in Blender, it is necessary to change the scale (5) to work wonders.


    Thanks Casual

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