If you're a PA looking for a cool product idea, a comprehensive set of foot adjustment morphs for shoe fitting might be really popular. Not quite a poke-away, since you'd want to use them in situations like this, where the foot is partially exposed (though it'd be just as useful for fully shod feet). You'd need a good selection of shoes in your runtime to help develop and test... not something I really have.
If you're a PA looking for a cool product idea, a comprehensive set of foot adjustment morphs for shoe fitting might be really popular. Not quite a poke-away, since you'd want to use them in situations like this, where the foot is partially exposed (though it'd be just as useful for fully shod feet). You'd need a good selection of shoes in your runtime to help develop and test... not something I really have.
Just throwing that out there!
Interesting idea. I've stopped buying shoe products because they very rarely work properly in poses I want to use.
Comments
No, the only way I can think of it to use a second (invisible) figure and with the Geometry Editor remove the areas you don't want to collide.
If you're a PA looking for a cool product idea, a comprehensive set of foot adjustment morphs for shoe fitting might be really popular. Not quite a poke-away, since you'd want to use them in situations like this, where the foot is partially exposed (though it'd be just as useful for fully shod feet). You'd need a good selection of shoes in your runtime to help develop and test... not something I really have.
Just throwing that out there!
Interesting idea. I've stopped buying shoe products because they very rarely work properly in poses I want to use.