How to control collision?

OnnelOnnel Posts: 22

I applied Smoothing Modifier to the shoes, but feets of Genesis3 Female figure push down some parts or cause another problems.

Is there a way to control which parts of mesh are collision with figure and which are not?

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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,931

    No, the only way I can think of it to use a second (invisible) figure and with the Geometry Editor remove the areas you don't want to collide.

  • avmorganavmorgan Posts: 218

    If you're a PA looking for a cool product idea, a comprehensive set of foot adjustment morphs for shoe fitting might be really popular. Not quite a poke-away, since you'd want to use them in situations like this, where the foot is partially exposed (though it'd be just as useful for fully shod feet). You'd need a good selection of shoes in your runtime to help develop and test... not something I really have. 

    Just throwing that out there!

  • brainmuffinbrainmuffin Posts: 1,221
    avmorgan said:

    If you're a PA looking for a cool product idea, a comprehensive set of foot adjustment morphs for shoe fitting might be really popular. Not quite a poke-away, since you'd want to use them in situations like this, where the foot is partially exposed (though it'd be just as useful for fully shod feet). You'd need a good selection of shoes in your runtime to help develop and test... not something I really have. 

    Just throwing that out there!

    Interesting idea. I've stopped buying shoe products because they very rarely work properly in poses I want to use.

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