I have exported a model from Daz studio 4 to 3ds max 13; the model has come good without much problem; kindly tell me how to do animate the model in the 3ds max with easy way.
This is really a 3DS Max question not a Daz Studio question, but I'll do my best to answer. Firstly, what did you export it as? An OBJ is the most basic of exports, but doesn't include any of the rigging data so you'll have to rig it yourself within 3DS Max. Once rigged, you can simply position the bones at key frames during the animation and the system will automatically interpolate between frames to give you the needed motion.
If you're looking for information on rigging in 3DS Max, then you might want to check the manual. There are some fantastic tutorials which come with 3D Studio which describe the process in extreme detail, far better than I could do on a web forum. Study them and learn.
Comments
This is really a 3DS Max question not a Daz Studio question, but I'll do my best to answer. Firstly, what did you export it as? An OBJ is the most basic of exports, but doesn't include any of the rigging data so you'll have to rig it yourself within 3DS Max. Once rigged, you can simply position the bones at key frames during the animation and the system will automatically interpolate between frames to give you the needed motion.
If you're looking for information on rigging in 3DS Max, then you might want to check the manual. There are some fantastic tutorials which come with 3D Studio which describe the process in extreme detail, far better than I could do on a web forum. Study them and learn.
nvm me i don't know what am talking about XD 3ds is another program
sorry