Conforming clothes and Injection Channel morphs
deepred6502
Posts: 328
A number of V4 characters use the INJection Channels/Community instead of Morphs++. The problem with that is none of the clothes in any version of Poser - even auto-conforming clothes with every available morph - seem to fit when conformed.
By contrast, characters that use Morphs++ easily fit conformed clothes, and a few dial tweaks can usually sort things out.
A few of these Injection Channel characters, like Shoot Babes: Michelle, have dedicated magnet sets for any clothing to fit them, but they're the exception rather than the norm.
Is there some kind of check box that needs unchecking for conforming clothes to fit these characters? Or will it need the hard way of manual magnets to make the clothes fit?
Comments
If you have a recent version of Poser, you can use the built-in Wardrobe Wizard to add the missing morphs to clothing.
My personal preference is a program called Morphing Clothes by Dimension3D. It is a standalone program and will add morphs to clothing or make an injector to it can be done on the fly.
You can also use the morph brush on the clothing to remove the poke through - most of it goes away in seconds. it is easier as with magnets and can be more localized
Depending on the morph and the clothing - you can also just dial back the custom morph in the figure. Many custom morphs will not show anyway with most clothing (with the notable exception of breast or heavy morphs)
This is why characters often have a custom morph for the face, which doesn't need to have clothing fit for the most part, and a Morphs++ morph for the body.
Thanks for the responses so far. After the Analysis is done, it's just a matter of checking "Add FBM" in the Convert dialogue box. And then the option of checking the INJ Channel box comes up. Done a couple of random conversions with tight clothing, and they seems to fit quite nicely.