Is it possible to render a wire frame image?

SuperdogSuperdog Posts: 765
edited February 2013 in New Users

I can view a scene as a wire frame but is it possible to render that scene as a wire frame or a block? There are a number of ways to view a scene in DS and I'd like to experiment with rendering scenes using these views.

Post edited by Superdog on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    No, these are not rendered scenes, just the OpenGL preview, and the 3Delight render engine cannot render wireframe, it needs polygons.

    You can always use the Print Screen button to get an image of the viewport window.

  • BWSmanBWSman Posts: 0
    edited February 2013

    You can try to do an OpenGL render in wireframe view and see if that will work.

    Post edited by BWSman on
  • SuperdogSuperdog Posts: 765
    edited December 1969

    Ok thanks, will give that a go. I read somewhere that using UV maps might be a solution?

  • BWSmanBWSman Posts: 0
    edited December 1969

    Do you need the mesh to be visible through? If you don't, the plugging the UV map into the diffuse channel will work.
    If you want to be able to see through the mesh; you will have to take the UV map into a 2D editor (PhotoShop, Gimp; PaintShopPro) and reverse the image.
    You then put your UV map into the diffuse channel (or change the diffuse color to black) and put the reversed UV maps into the opacity channel.

  • SuperdogSuperdog Posts: 765
    edited December 1969

    BWSman said:
    Do you need the mesh to be visible through? If you don't, the plugging the UV map into the diffuse channel will work.
    If you want to be able to see through the mesh; you will have to take the UV map into a 2D editor (PhotoShop, Gimp; PaintShopPro) and reverse the image.
    You then put your UV map into the diffuse channel (or change the diffuse color to black) and put the reversed UV maps into the opacity channel.

    It sounds quite complicated but I'll give that a try. Thanks!

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Nope...still renders as a textured solid.

    But you can 'fake' it...get the UV map for an object, invert the map in an image editor, so it's white lines on a black background, then insert that as a transparency map...

    spherewf.jpg
    800 x 1000 - 98K
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