Is it possible to render a wire frame image?
I can view a scene as a wire frame but is it possible to render that scene as a wire frame or a block? There are a number of ways to view a scene in DS and I'd like to experiment with rendering scenes using these views.
Post edited by Superdog on
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No, these are not rendered scenes, just the OpenGL preview, and the 3Delight render engine cannot render wireframe, it needs polygons.
You can always use the Print Screen button to get an image of the viewport window.
You can try to do an OpenGL render in wireframe view and see if that will work.
Ok thanks, will give that a go. I read somewhere that using UV maps might be a solution?
Do you need the mesh to be visible through? If you don't, the plugging the UV map into the diffuse channel will work.
If you want to be able to see through the mesh; you will have to take the UV map into a 2D editor (PhotoShop, Gimp; PaintShopPro) and reverse the image.
You then put your UV map into the diffuse channel (or change the diffuse color to black) and put the reversed UV maps into the opacity channel.
It sounds quite complicated but I'll give that a try. Thanks!
Nope...still renders as a textured solid.
But you can 'fake' it...get the UV map for an object, invert the map in an image editor, so it's white lines on a black background, then insert that as a transparency map...