Do you mean sunlight, or more ambient light without sun? If I'm using a distant light that implies it's directional, and I would make it white or slightly yellow to represent the sun - ambient light might be white or blue, but that would usually be done with an environment light.
Do you mean sunlight, or more ambient light without sun? If I'm using a distant light that implies it's directional, and I would make it white or slightly yellow to represent the sun - ambient light might be white or blue, but that would usually be done with an environment light.
I was meaning sunlight coming through windows, actually, with the ambient light outside the room.
But the problem with that is that the rest of the room is dark and "filling" it with another distant light inside doesn't look right. Maybe that's what you mean by ambient light? How do I make that look natural (ie that it's just the light bounced around from the sunlight through the windows)?
IBL's work wonders for daylight, though a very pale blue can work wonders too. It really depends on the time of day you're trying to emulate.
By ambient light I was thinking of uberEnvironment or the like - IBL is uberEnvironment with a map, as opposed to a flat colour. You can also use ambient occlusion to get the effect of part of the room and furniture blocking the bounced light, or there's a bounce light setting which will more exactly mimic the effect of the bright light coming in and bouncing (but will be very slow).
Comments
Do you mean sunlight, or more ambient light without sun? If I'm using a distant light that implies it's directional, and I would make it white or slightly yellow to represent the sun - ambient light might be white or blue, but that would usually be done with an environment light.
IBL's work wonders for daylight, though a very pale blue can work wonders too. It really depends on the time of day you're trying to emulate.
What's IBL?
By ambient light I was thinking of uberEnvironment or the like - IBL is uberEnvironment with a map, as opposed to a flat colour. You can also use ambient occlusion to get the effect of part of the room and furniture blocking the bounced light, or there's a bounce light setting which will more exactly mimic the effect of the bright light coming in and bouncing (but will be very slow).