3DL Mirror

InkuboInkubo Posts: 745
edited June 2017 in New Users

3Delight doesn't compare favorably to Iray when a new user is just starting out because with Iray, you can get impressive results with less fooling around. So I've kinda pooh-poohed 3DL. But now I'm wondering if really good results are possible and I only need to get educated.

One thing that's trivial to do in Iray is make a mirror. It seems mirrors are also possible in 3DL, but it's totally not obvious how to do it. I searched and found some instructions here in the fora, but they don't seem to be complete enough, because no matter which shader I pick and how I fool with glossiness, specularity, or reflectivity (depending on what the shader offers), I can only get a vague reflection at best.

Can anyone tell me, step by step, how to make a mirror using one of the shaders DAZ provides by default?

Post edited by Inkubo on

Comments

  • srieschsriesch Posts: 4,241

    In the surfaces pane, set the reflection strength to a very high value.  Try 100, or back it down a little if you want the mirror to be less than perfect.

  • srieschsriesch Posts: 4,241

        If the reflection in a mirror is jagged, this can be fixed by lowering the shading rate at the expense of render time (Render > Render Settings > Shading Rate).  In one example it was jagged at 1, but when changed to 0.1 it was better (A global setting I am doing in initial customization).


      Also, remember in a mirror what you are seeing is the reflection, so you want things around it to reflect.  Chrome won't look like chrome without a sky and ground or other surrounding objects.

      Screenshot shows two primitives, one with diffuse color set to red, the other with reflection set to 100, no other changes.

    screenshot, reflection.png
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  • srieschsriesch Posts: 4,241

    Here's the same thing with a skydome and ground added.

    screenshot, reflection2.png
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  • InkuboInkubo Posts: 745

    Thank you, sriesch. You put me on the right trail! Part of my initial problem is that I was experimenting with a plane. When you create a plane and set its reflectivity to 100%, it's only vaguely reflective. (See Mirror.png).

    However, it occurred to me to remove parameter limits and try again. Here are my results, attached as Mirror 2.png:

    • The sphere has a Diffuse Color of white, Diffuse Strength 75%, and Reflection Strength 100%.
    • To achieve a similar reflectivity on the plane, I had to set the Diffuse Color to white, Diffuse Strength to 50%, and Reflection Strength to 2000%. And I also had to add a tremendous amount of light to the scene.

    So it looks like a mirror is doable, but if you want it to be flat, you have to fight with it in every scene.

    The sphere has a haze on it that comes from the diffuse color. Turning the diffuse color to black doesn't turn it off; it just darkens the mirror. Is there a way to tell 3DL that you really do want a perfect mirror, and get it to ignore the diffuse color?

    Mirror.PNG
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    Mirror 2.PNG
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  • srieschsriesch Posts: 4,241
    edited June 2017

    I'm not sure about a perfect mirror.  You can just set the diffuse strength to 0 (along with the reflection at 100%).  That seems to work fairly well, although now that you point it out the mirror does seem slightly darker in one test render I did, but not by a lot.

    I have not had to use a lot of light nor up the reflection past 100 to make it work.  Here's an example of a very dark scene where reflection seems to be working fine.  The right third of the mirror had the diffuse set to about 6%, the middle pane at 8%, and the left pane at 10% so there was a little glare in this example, but it all worked fine in dim lighting.

    Here's the same thing with diffuse set to 0%:

    screenshot, mirrors.png
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    screenshot, mirrors adjusted to diffuse 0.png
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    Post edited by sriesch on
  • srieschsriesch Posts: 4,241
    edited June 2017

    Here's another test, I don't know why the reflection is slightly different, but it's not really that significant.  Let me know how setting the diffuse 0%, reflection100% and all other parameters at default works for you in your test scene.

    screenshot, plane diffuse 0 reflection 100.png
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    Post edited by sriesch on
  • InkuboInkubo Posts: 745

    Your test scenes are gorgeous, BTW

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