[Released] Bone Doctor Pose Control [Commercial]
RiverSoft Art
Posts: 6,580
Get more from your expensive pose collection! Bone Doctor Pose Control is a suite of scripts for fixing, exploring, and improving your poses. Bone Doctor Pose Control works by manipulating the bone orientations of your figures and characters. It is designed to work with nearly any character... from Victoria 4 to Genesis 3, from Horse to Dragon, male or female... anything with bones!
- 8 High Quality Bone Doctor Pose Control scripts to enhance and expand your pose collection
- Designed for any character or figure... from Victoria 4 to Genesis 3, from Horse to Dragon... anything with bones
- Works with entire figures or only selected subtrees of the bone hierarchy
- Blend any action (e.g., Relax, Exaggerate, Symmetric etc) between 0% to 100% using Live Preview to find the perfect new pose
- Selectively control which parts of the body are affected (Genesis - Genesis 8 only, though may work with other characters)
- Settings are automatically saved and restored
- [BONUS] 2 Extra scripts to Convert from Genesis 3 Pose to Genesis 8 Pose and back
No poses are included with package.
Features
- Relax Pose - Relaxes, or loosens, entire figure or selected subtree poses by multiplying bone orientation values by the strength.
- Relax Entire Figure or Selected Node Subtree
- Relax Control, from 0 (Zero Figure) to 1 (Current Pose). Any other number is a blend from the current pose to the Default Pose
- Selective Relax Pose (Designed for Genesis, Genesis 2, Genesis 3, and Genesis 8 Figures, may work with other characters and figures) - Relaxes, or loosens, poses by multiplying bone orientation values by the strength. Selective Relax Pose script allows you to apply the strength only to certain parts of the body.
- Relax Entire Figure or Selected Node Subtree
- Body Parts: Select body parts (Eyes, Head, Right Hand/Arm/Leg/Foot, Left Hand/Arm/Leg/Foot) to relax. Note that extremities (eyes, hands, feet) cannot be relaxed without the corresponding subtree (head, arms, legs) being relaxed. This also means that the core torso bones (pelvis, abdomen, chest, neck) are always manipulated.
- Relax Control, from 0% (Zero Figure) to 100% (Current Pose). Any other number is a blend from the current pose to the Default Pose
- Exaggerate Pose - Exaggerate movement in poses by strengthening bone orientation values, making poses more extreme or tense
- Exaggerate Entire Figure or Selected Node Subtree
- Exaggerate Control, from 0% (Zero Figure) to 200% (twice the Current Pose bone orientations based on Max-Min range). 100% and below loosens or zeroes pose. Above 100% exaggerates pose.
- Selective Exaggerate Pose (Designed for Genesis, Genesis 2, Genesis 3, and Genesis 8 Figures, may work with other characters and figures) - Exaggerate movement in poses for selected parts of the body by strengthening bone orientation values, making poses more extreme or tense
- Exaggerate Entire Figure or Selected Node Subtree
- Body Parts: Select body parts (Eyes, Head, Right Hand/Arm/Leg/Foot, Left Hand/Arm/Leg/Foot) to exaggerate. Note that extremities (eyes, hands, feet) cannot be exaggerated without the corresponding subtree (head, arms, legs) being exaggerated. This also means that the core torso bones (pelvis, abdomen, chest, neck) are always manipulated.
- Exaggerate Control, from 0% (Zero Figure) to 200% (twice the Current Pose bone orientations based on Max-Min range).
- Symmetric Pose - enhances on the Daz symmetry tool to allow you to blend the left and right sides, instead of choosing just one. Optionally, you can also add a little perturbation to make that perfect pose imperfectly real.
- Make Entire Figure or Selected Node Subtree symmetrical
- Blend Control, from 0 (Use Left Side only) to 1 (Use Right Side only). Any other number is a blend of the two sides
- Perturbation Strength Control, from 0% (no changes) to 100% (based on Max-Min range)
- Obey Limits ([don't] allow orientations to exceed limits (used with perturbation). If obey limits is off and value will exceed limits, the bone's orientation control limit checking will be turned off).
- Selective Symmetric Pose (Designed for Genesis, Genesis 2, Genesis 3, and Genesis 8 Figures, may work with other characters and figures) - enhances on the Daz symmetry tool to allow you to blend the left and right sides, instead of choosing just one, and choose the body parts. Optionally, you can also add a little perturbation to make that perfect pose imperfectly real.
- Make Entire Figure or Selected Node Subtree symmetrical
- Body Parts: Select body parts (Eyes, Head, Right Hand/Arm/Leg/Foot, Left Hand/Arm/Leg/Foot) to make symmetrical. Note that extremities (eyes, hands, feet) cannot be made symmetrical without the corresponding subtree (head, arms, legs) being made symmetrical. This also means that the core torso bones (pelvis, abdomen, chest, neck) are always manipulated.
- Blend Control, from 0 (Use Left Side only) to 1 (Use Right Side only). Any other number is a blend of the two sides
- Perturbation Strength Control, from 0% (no changes) to 100% (based on Max-Min range)
- Obey Limits ([don't] allow orientations to exceed limits (used with perturbation). If obey limits is off and value will exceed limits, the bone's orientation control limit checking will be turned off).
- Adjust Bones - Adds or subtracts bone orientation controls (usually Bend, Twist, Side-Side) by the specified amount, useful for curling the fingers of a hand or curling a long neck or tail.
- Adjust X, Y, and Z Rotation Controls separately
- Define a propagation strength to make the effect taper off (or get stronger) as it goes down the bone hierarchy (e.g., a tail can be curled tighter and tighter as it gets towards the end)
- Cutoff Bones - Cuts off, or clips, bone orientation values if their absolute values exceed the cutoff values, useful for fixing extreme bone orientations in a figure while leaving the rest of the bones alone. It also acts like a variant of the Relax Pose script.
- Cutoff X, Y, and Z Rotation Controls separately
- [BONUS] Convert Genesis 3 Female Pose to Genesis 8 Female
- Convert current pose (assumed to be Genesis 3 pose) to Genesis 8 pose
- [BONUS] Convert Genesis 8 Female Pose to Genesis 3 Female
- Convert current pose (assumed to be Genesis 8 pose) back to Genesis 3 pose
Post edited by Cris Palomino on
Comments
This sounds very very good and so versatile, even a pose converter is included!
Sounds really good!
That looks really cool!
I hope you all will like it. I am really proud of it and excited to get it into your hands I have been dying to announce it but since it includes the Genesis 8 pose converters I couldn't until now.
So excited to see this! Looks great!
Great, now I can't buy anything until tomorrow.
Need to save my pennies.
Thank you both. I hope you will like it (and will feel your pennies were worth it )
Looks great. I am a big fan of your scripts, so for me, it is another must have tool.
Thank you very much Artini. That is very appreciated. Please come back and tell me what you do (or do not) like about it. And if you have any feature requests.
And for those who have complained about no manuals in Daz products, I, at least, have listened. There is a manual included that the Daz tester thought was great
I confess I really didn't quite get what this was doing until I looked at the promo's. The promos changed my thoughts form "I'll pass" to "I can really use this". I often find I want to make a minor modification to a hand or arm or such pose, which then requires a lot of fiddling with each bone. Looks like Bone Control makes those minor adjustments a lot simpler/quicker. Thanks.
I am glad to hear the promos helped give you that aha moment Basically, I am a lazy poser. I want to do things but I hate doing things again and again. The Adjust Bones script sounds simple but I use it ALL the time. For example, I want to close 3 fingers in a hand. I hated selecting each finger bone, adjust it slightly, and going to the next one, ad nauseum. Bah! Now, I just select the bases of the 3 fingers I want to adjust and run the script. I work really hard as a programmer so I can be lazy everywhere else
I have tested conversion of the poses from https://www.daz3d.com/dynaenergy-poses-for-genesis-3-female-s
on https://www.daz3d.com/fw-rebekah-hd-for-victoria-8
I rendered her together with https://www.daz3d.com/victoria-7 using the same pose.
I really like, that one can just apply Genesis 3 Female pose on Genesis 8 and the script take care of adjusting pose on G8.
Very clever and well done RiverSoft Art.
The hand adjustments were exactly what I was talking about. Seems I do that all the time. I do like the Eye Clock as well since I always move eyes.
Thank you!
One more test render...
Good to hear! If you have any suggestions - for this or even for a new product - please let me know.
Would it be possible to have a similar script for converting poses, when Genesis 8 Male will appear?
That would be awesome.
Unless Daz does something crazy with G8M, I will update the script to handle both.
No, the script execution is not automatic. You have to apply the pose first. Then run the script.
I sadly looked this over thinking it was some kind of clothing set or a mad laboratory, it looks interesting so I'm gonna look into it :).
I just picked this up this evening so, sadly, I won't get to play with this until tomorrow afternoon as I'm always away from my computer on Saturdays. I do have to say that I really liked the promos and how it showed what the script does. Very nice and informative. So much so that I thought they deserved to be included in the Art of the Promo thread. Great work. I'm looking forward to playing with the script when I get home tomorrow.
I replied in the other thread too, but thank you very much for that. It is an honor. I hope that you really love Bone Doctor when you get to use it.
Love this product, And best of all just found out it works with converted poses made using the gen2-gen 3 pose converter :)
Ok, thank you. I misunderstood the posters comment then :)
I am glad to hear it is working for you. Bone Doctor was designed to be versatile.
How well does the G8 to G3 pose conversion work? Do feet/hands poses have any distortion?
Going backwards?! No, there isn't distortion in feet or hands as far as I saw in testing.
What's the minimum DS version for this?