How do I pin the translation/rotation of a bone using a script?
Etheral
Posts: 91
How do I pin the translation/rotation of a bone using a script? Is there some simple thing like Bone.IsPinned = true or something like that?
Comments
Hi!
Maybe it helps to you :)
See PIN in Action Index.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/action/index/start
You're a legend. This is exactly what I needed. Thanks.
you're welcome