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@Szark I really liked the change the 35mm lense made. Thank-you. Also tried getting closer to the focal points-you were right, had to go for her expression more than the hand. Thanks again for the help!
Here's an updated version of the Smithy, I didn't have the muscle morphs so I purchased them today and this is my first go with them. Might have gone a bit overboard with them and all the names are in Latin (I think) so I will have to look at some anatomy images to work out where they are.
Also I am trying something new -for me- in this render by making my own environment map for the UE2 lights. They are really only blurred .tiff images so I put one together in Photoshop and it seems to be working OK. It's also posted below.
Looking much better, but I would put a glove of some sort on his left hand, or add some smoke in postwork from the burning flesh ;-)
Thanks Totte, there will be gloves in the final render they,re just hidden at the moment.
@bluemoon: Looking good! I think your custom UE2 map is working well...I like the results.
@SGCBearcub: This is coming along nicely too. The hand is much improved from your original post, and the lighting is significantly better as well. Interesting expression...to me she looks fearful and revolted, and sad, but not necessarily surprised...almost as if this is something that she had anticipated--and was dreading (the hands of Death?)... Not sure if this was your intent, though.
Thanks Scott. Might play with it some more and see if I can contain the really hot colours in the furnace.
Thanks Jaderail, I will give that a try. The initial force of the blow should come from the hip with the upper body and arm providing the momentum. I did a few practice swings to work that out.
Bluemoon, you could do what we were doing in the July NU contest, and actuall try finding an image of someone doing what you want that is clear enough to superimpose on your figure to check the pose and correct it. I am not certain if you joined in with that one
http://www.daz3d.com/forums/discussion/3450/P15/#45245
Here is a basic "Hands on Hips". I hope it shows enough of the hands. I used three different views so you could see where the thumbs are located. This is my first try at something like this. Looks simple but it took me a while to get the pose right.
First pose straight at ya
Second Pose from the side
Third pose from the opposite side.
I adjusted each muscle (couldn't find the flexions):red:
I have now, reset everything and did it again.:)
Lowered the anvil and have the smithy leaning more into the job, what do you think?
Spmwc, is she exasperated, angry, BEYOND UPSET or posing for someone? You have the right idea, but put your hands on your hips and observe the thumb. The forefinger and thumb have a natural curve the cups the hips, while the other fingers fall loosely. So far it's going great. Also, watch the shoulders! Shoulders are huge to how the hand rests. Hands on hips, even in BEYOND UPSET, they are relaxed and lowered. :D
Bluemoon, looking really good. I love the spark, and there's more dynamic there. The one thing I'd also recommend for you is lower that shoulder. A raised shoulder would decrease the strength in the arm, thus the hand, a LOT, even in a simple tap nail into board hammer motion. Currently, it looks like he just made his strike, and is just starting to draw his hand back for another blow. Everything else is great, and the shoulder should just be a few tweaks.
Thank-you! I mostly wanted apprehension, but leaving the question open as too whether the hand was friend or foe.
I adjusted each muscle (couldn't find the flexions):red:
I have now, reset everything and did it again.:)
Lowered the anvil and have the smithy leaning more into the job, what do you think?That looks so much better now.
Here is where you can find Genesis Flexion control. It is under the Posing Pane as shown below.
Thank you Xandory for your reply and suggestions. I lowered her shoulders and put her hands in a better position this time(I Hope). I see what you meant about the thumbs. they were way to high on her back. Here is another attempt. I really like the bracers on her but I thought I should remove them to give a better look at her hands. Still working on her expression. I'm trying for a sort of challenging look but can't quite get it right yet. Thanks for the encouragement!!!:)
Here is a back view showing her thumbs:)
Thank you Szark for the encouragement. I messed with her collarbones in the first attempt and that is why she looks like she is in pain. I should have left them alone and just lowered her shoulders like you suggested. I did that in the two photos above. here is a side view to go along with the others.:)
much better..so much better. Nicely posed now. :)
The good part is ONLY one image can be entered so if it LOOKS good in that render that is all that matters.
I'm sorry to have messed up your Image spmwc by the way.
Well spotted dude. :P
Thanx Jaderail, I knew about the gap(yes it was the same on the other side) and was wondering if I should close it or not. I went ahead and closed the gap on both sides and you are right it does look better. I could have entered the front view without closing the gap but I wanted to get it right. Don't worry about messing up the photo, it helps when you have a visual to go by, besides it's just a copy. Any other suggestions would be very welcome.:)
Here is the other side.:)
Looking VERY good to me now. Add some Dramatic lighting and lets see it again, Please.
Okay, my initial thought for this contest was to do a flute player, then I went into my content to grab the flute and spotted the harp. Which immediately gave me a flashback of some nicely done video footage of a group called Avalon Rising. So I grabbed a frame from the video and went to town. I originally had the long sleeved dress, but the dratted sleeves were getting in the way, and making me crazy getting them positioned right. Bye-bye sleeves. I changed the pose and angles a little bit, rather than making an exact duplicate, because I liked 'em better.
Anyway, here's the image I used as inspiration (first), and my first test renders, composited in Photoshop (second). Any and all comments welcome.
Oh, and regarding render settings, these aren't final. I dropped 'em down for speed and will improve them later. :)