Colouring something without a texture map

SertorialSertorial Posts: 962
edited March 2013 in New Users

I wish to colour an object that has no texture map for its surface. So I just set the diffuse colour to the desired colour. But the object stays white.

If there's no texture to take priority over the diffuse colour, doesn't the diffuse colour "win" ?

If I create a new primitive, all I need to do to colour it is to set the diffuse colour, so why not with an object? What's "getting in the way"?

Post edited by Sertorial on

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    That depends on a number of things like Specular and reflection. What item it is and I will take a look see for you.

  • MedzinMedzin Posts: 337
    edited March 2013

    Sertorial said:

    If there's no texture to take priority over the diffuse colour, doesn't the diffuse colour "win" ?

    Just so you understand, the texture is multiplied by the diffuse color and the diffuse strength.
    If the value and color are 1, then the texture will be unchanged since anything multiplied by 1 remains unchanged.

    As mentioned previously, there are other components to color, so check specular and ambient along with reflection

    Post edited by Medzin on
  • SertorialSertorial Posts: 962
    edited December 1969

    Thanks for this. I figured it out. It was because ambient colour was white and ambient strength was set at 100%

    I switched ambient down to zero and hey presto!

    :D

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