MorphLoader Pro has stopped working

bwise1701bwise1701 Posts: 247
edited December 1969 in Technical Help (nuts n bolts)

Hi
I'm using DazStudio Pro version 4.0.3.36 - 64bit and have been for quite a while and up until a few days ago all was well. But suddenly in the last few days I have been unable to import morphs from Zbrush with MorphLoader pro.

Nothing about my workflow has changed the obj's all look right and MorphLoader itself says it's importing successfully, but they simply do not appear anywhere, certainly not under the Morphs scope where I am trying to put them. I tried restoring my Daz 64-bit folder from a few weeks ago, to do avail...

I even went to reset my downloads but all it offers is Daz 4.5 which I was reluctant to switch to.

Seriously at a loss here and would really appreciate any advice anyone might have.

Thanks a lot

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,848
    edited December 1969

    What figure(s)? Please post your options from Morph Loader Pro for one of the non-loading morphs.

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    I'm using a V4 with Morphs++ model. I've added 6 fix morphs to this model already. I've tried different permutations - All Group / Bone nodes - Group bone matches for selected nodes - Primary selection (vertex only) which is what I usually use. I set property group to Morphs and reverse deformations to yes.

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    Since I've tried restoring my DAZStudio folder including plugins is there maybe some state or preference file somewhere else that may have gotten corrupted. I've tried it with several models at this point and it doesn't work with any of them even though I've added many sculpts to them in the past few weeks.

  • Richard HaseltineRichard Haseltine Posts: 100,848
    edited December 1969

    Have you tried with an OBJ that you had previously loaded successfully? Have you tried turning on Hidden Parameters in case the morphs are hidden (parameters pane option menu - right click on the tab, or click the button in the top corner).

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    Yes I've tried both things. No luck. I've tried with multiple past models & multiple obis.

    I've tried exporting from DAz posing the model slightly differently and re-importing the unmodified obj and still no luck. In each case is says morphs created successfully but they don't appear where I choose or anywhere else that I can find.

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    More information.

    I mounted by application and document folders on another mac running 10.6.8 and launched the same DS4 and loaded the same file. It couldn't find the files textures or previously created morphs of course and I didn't bother to help it locate them all so the model came in with no textures or any of my previous morphs functional (though the control parameters were still present of course) then I tried adding the morph with MorphLoader pro as normal and it worked. So my best theory is there is some incompatibilty with the lastest 10.7 update I did around the time I started noticing the issue.

    Has anyone reported issues with DS4 and recent OS 10.7 updates? I can try to restore my entire system from before the update but not my preference.

    Thanks

  • TotteTotte Posts: 13,960
    edited December 1969

    Hello,

    Do you have anything suspicious in the DS Studio log-file? That might be a good starting to track this down.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    bwise1701 said:

    Has anyone reported issues with DS4 and recent OS 10.7 updates? I can try to restore my entire system from before the update but not my preference.

    Thanks

    My guess...yes, the update is probably the most likely source of the problem and the problem is with some permissions, somewhere. Apple seems to have caught 'fiddle with permissions' bug for almost every recent update...other than that, I can't offer any more help.

  • TotteTotte Posts: 13,960
    edited December 1969

    mjc1016 said:
    bwise1701 said:

    Has anyone reported issues with DS4 and recent OS 10.7 updates? I can try to restore my entire system from before the update but not my preference.

    Thanks

    My guess...yes, the update is probably the most likely source of the problem and the problem is with some permissions, somewhere. Apple seems to have caught 'fiddle with permissions' bug for almost every recent update...other than that, I can't offer any more help.

    Yupp, the log might tell you what files cannot be opened or written.

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    Rolling back my system seemed to fix things. Here is the Log from the problem setup:


    +++++++++++++++ DAZ Studio 4.0.3.36 starting +++++++++++++++++
    Platform bits: 64
    Qt Version: 4.7.0
    Running on Macintosh OS Unknown
    Thu Mar 7 07:52:20 2013
    Temp folder: /Users/bwise/Library/Application Support/DAZ 3D/Studio4/temp
    Total temp disk size: 476282 Mb, Available: 294004 Mb
    Locale: en_US
    No translator found.
    Reading style definition /Applications/DAZ 3D/DAZStudio4 64-bit/resources/style/Darkside.style
    Creating managers
    Reading help index
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio Express/DAZStudioExpressHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio Advanced/DAZStudioAdvancedHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/onlinehelp.dsx
    Scanning import folders
    Scanning content folders
    Using GLEW 1.7.0
    Supported OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render : NOT INITIALIZED
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels : NOT INITIALIZED
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size : NOT INITIALIZED
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_blend_equation_separate : NOT INITIALIZED
    GL_ATI_blend_weighted_minmax : NOT INITIALIZED
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_SGI_color_matrix
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod

    OpenGL features for current hardware:
    OpenGL provider: ATI Technologies Inc.
    OpenGL renderer: ATI Radeon HD 5870 OpenGL Engine
    OpenGL version: 2.1.0
    Maximum number of lights: 8
    Number of auxiliary buffers: 0
    Number of texture units: 8
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 16384 x 16384
    Current OpenGL Texture Quality Setting: Good Performance
    RGBA color bitplane resolutions: 8 8 8 8
    Shadow mapping supported
    VBO supported
    *** Scene Cleared ***
    Loading plug-ins:
    d3dGenX.dylib
    libaniMate2.dylib
    libdzalignace.dylib
    libdzassetiofilters.dylib
    libdzautofit.dylib
    libdzautoriggercontrol.dylib
    libdzautoshaderbakeractions.dylib
    libdzbrycebridge.dylib
    libdzbvh.dylib
    libdzcolladax.dylib
    libdzcomponents.dylib
    libdzcontentdbeditor.dylib
    libdzcontentlibrarypane.dylib
    libdzcr2exporter.dylib
    libdzcustomizedlg.dylib
    libdzdelightrenderer.dylib
    libdzdformeditor.dylib
    libdzeasyloader.dylib
    libdzexpexporter.dylib
    libdzfbxexporter.dylib
    libdzfiguresetup.dylib
    libdzhexagonbridge.dylib
    libdzimageio.dylib
    libdzjointeditor.dylib
    libdzlayerededitor.dylib
    libdzlayerfilter.dylib
    libdzmacvideo.dylib
    libdzmanualshaderbaker.dylib
    libdzmaptransfer.dylib
    libdzmorphfollower.dylib
    libdzmorphloader.dylib
    libdzmorphloaderpro.dylib
    libdzobjexporter.dylib
    libdzoptitexclothcontrol.dylib
    libdzpolygongroupeditortool.dylib
    libdzprimitives.dylib
    libdzpropertyeditor.dylib
    libdzpuppeteer.dylib
    libdzpz3importer.dylib
    libdzrenderedit.dylib
    libdzrenderlibrary.dylib
    libdzrslshadercompiler.dylib
    libdzsavefilters.dylib
    libdzsceneinfo.dylib
    libdzscriptedrenderer.dylib
    libdzscriptedsteps.dylib
    libdzshaderbaker.dylib
    libdzshaderbuilder.dylib
    libdzshadereditor.dylib
    libdzshadermixerbase.dylib
    libdzshadermixergui.dylib
    libdzsmartcontentpane.dylib
    libdzspotrendertool.dylib
    libdztextureatlas.dylib
    libdztransferutility.dylib
    libdzu3dexporter.dylib
    libdzweightmapbrush.dylib
    libdzpowerpose.dylib
    WARNING: /Users/build/DAZDevel/Hudson/HUDSON_HOME/workspace/NB_Studio4_Branch_Roc_Mac/src/sdksource/interface/dialogs/dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    Total class factories: 1075
    Creating interface
    Successfully created OpenGL viewport for Viewport1.
    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
    Executing startup script...
    Started in: /Applications/DAZ 3D/DAZStudio4 64-bit
    DAZ Studio Started
    Creating Pixel Buffer
    Pixel buffer - Width: 1024 Height: 1024
    Compiling OpenGL Shader...
    Fragment Shader:
    Fragment Shader compiled successfully.
    Linking Shader:
    Shader Program successfully linked.

  • TotteTotte Posts: 13,960
    edited December 1969

    Would have been interesting to see the log when it failed to load the morph, that would have been the crucial part of information.

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    And here's the problematic morph load attempt


    Loading Morph: sandipose7_2Mod2.OBJ
    Reading sandipose7_2Mod2.OBJ
    Imported: sandipose7_2Mod2.OBJ
    Creating morph for Perfect Victoria 4.2...
    No deltas for morph, skipping node.

  • TotteTotte Posts: 13,960
    edited December 1969

    bwise1701 said:
    And here's the problematic morph load attempt


    Loading Morph: sandipose7_2Mod2.OBJ
    Reading sandipose7_2Mod2.OBJ
    Imported: sandipose7_2Mod2.OBJ
    Creating morph for Perfect Victoria 4.2...
    No deltas for morph, skipping node.

    Looks like a problem to read the file for some reason.

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    log from the system that works: didn't really see a difference


    +++++++++++++++ DAZ Studio 4.0.3.36 starting +++++++++++++++++
    Platform bits: 64
    Qt Version: 4.7.0
    Running on Macintosh OS Unknown
    Thu Mar 7 08:35:24 2013
    Temp folder: /Users/bwise/Library/Application Support/DAZ 3D/Studio4/temp
    Total temp disk size: 1907401 Mb, Available: 1728902 Mb
    Locale: en_US
    No translator found.
    Reading style definition /Applications/DAZ 3D/DAZStudio4 64-bit/resources/style/Darkside.style
    Creating managers
    Reading help index
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio Express/DAZStudioExpressHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio Standard/DAZStudioStandardHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio Advanced/DAZStudioAdvancedHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/onlinehelp.dsx
    Scanning import folders
    Scanning content folders
    WARNING: /Users/build/DAZDevel/Hudson/HUDSON_HOME/workspace/NB_Studio4_Branch_Roc_Mac/src/sdksource/contentmanagement/dzvalentinaobjectdatabase.cpp(42): DB Register Open error: Stream EOF reached.
    DB Register Open error: Stream EOF reached.
    WARNING: /Users/build/DAZDevel/Hudson/HUDSON_HOME/workspace/NB_Studio4_Branch_Roc_Mac/src/sdksource/contentmanagement/dzvalentinaobjectdatabase.cpp(42): DB Register Open error: Stream EOF reached.
    DB Register Open error: Stream EOF reached.
    Using GLEW 1.7.0
    Supported OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render : NOT INITIALIZED
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels : NOT INITIALIZED
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size : NOT INITIALIZED
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_blend_equation_separate : NOT INITIALIZED
    GL_ATI_blend_weighted_minmax : NOT INITIALIZED
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_SGI_color_matrix
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod

    OpenGL features for current hardware:
    OpenGL provider: ATI Technologies Inc.
    OpenGL renderer: ATI Radeon HD 5870 OpenGL Engine
    OpenGL version: 2.1.0
    Maximum number of lights: 8
    Number of auxiliary buffers: 0
    Number of texture units: 8
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 16384 x 16384
    Current OpenGL Texture Quality Setting: Good Performance
    RGBA color bitplane resolutions: 8 8 8 8
    Shadow mapping supported
    VBO supported
    *** Scene Cleared ***
    Loading plug-ins:
    d3dGenX.dylib
    libaniMate2.dylib
    libdzalignace.dylib
    libdzassetiofilters.dylib
    libdzautofit.dylib
    libdzautoriggercontrol.dylib
    libdzautoshaderbakeractions.dylib
    libdzbrycebridge.dylib
    libdzbvh.dylib
    libdzcolladax.dylib
    libdzcomponents.dylib
    libdzcontentdbeditor.dylib
    libdzcontentlibrarypane.dylib
    libdzcr2exporter.dylib
    libdzcustomizedlg.dylib
    libdzdelightrenderer.dylib
    libdzdformeditor.dylib
    libdzeasyloader.dylib
    libdzexpexporter.dylib
    libdzfbxexporter.dylib
    libdzfiguresetup.dylib
    libdzhexagonbridge.dylib
    libdzimageio.dylib
    libdzjointeditor.dylib
    libdzlayerededitor.dylib
    libdzlayerfilter.dylib
    libdzmacvideo.dylib
    libdzmanualshaderbaker.dylib
    libdzmaptransfer.dylib
    libdzmorphfollower.dylib
    libdzmorphloader.dylib
    libdzmorphloaderpro.dylib
    libdzobjexporter.dylib
    libdzoptitexclothcontrol.dylib
    libdzpolygongroupeditortool.dylib
    libdzprimitives.dylib
    libdzpropertyeditor.dylib
    libdzpuppeteer.dylib
    libdzpz3importer.dylib
    libdzrenderedit.dylib
    libdzrenderlibrary.dylib
    libdzrslshadercompiler.dylib
    libdzsavefilters.dylib
    libdzsceneinfo.dylib
    libdzscriptedrenderer.dylib
    libdzscriptedsteps.dylib
    libdzshaderbaker.dylib
    libdzshaderbuilder.dylib
    libdzshadereditor.dylib
    libdzshadermixerbase.dylib
    libdzshadermixergui.dylib
    libdzsmartcontentpane.dylib
    libdzspotrendertool.dylib
    libdztextureatlas.dylib
    libdztransferutility.dylib
    libdzu3dexporter.dylib
    libdzweightmapbrush.dylib
    libdzpowerpose.dylib
    WARNING: /Users/build/DAZDevel/Hudson/HUDSON_HOME/workspace/NB_Studio4_Branch_Roc_Mac/src/sdksource/interface/dialogs/dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    Total class factories: 1075
    Creating interface
    Successfully created OpenGL viewport for Viewport1.
    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
    Executing startup script...
    Started in: /Applications/DAZ 3D/DAZStudio4 64-bit
    DAZ Studio Started
    Creating Pixel Buffer
    Pixel buffer - Width: 1024 Height: 1024
    Compiling OpenGL Shader...
    Fragment Shader:
    Fragment Shader compiled successfully.
    Linking Shader:
    Shader Program successfully linked.


    Loading Morph: sandipose7_2Mod2.OBJ
    Reading sandipose7_2Mod2.OBJ
    Reading sandipose7_2Mod2.mtl
    Imported: sandipose7_2Mod2.OBJ
    Creating morph for Perfect Victoria 4.2...
    Morph contains 20288 deltas

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    I believe the software updates that were installed prior to breakage were these


    Java for OS X 2013-002 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_43.
    itunes 11.02
    Remote Desktop Client Update 3.6.2

    may have updated Airport Utility to AirPort Utility 6.2

  • TotteTotte Posts: 13,960
    edited December 1969

    bwise1701 said:
    And here's the problematic morph load attempt

    Failed:
    Loading Morph: sandipose7_2Mod2.OBJ
    Reading sandipose7_2Mod2.OBJ
    missing: Reading sandipose7_2Mod2.mtl
    Imported: sandipose7_2Mod2.OBJ
    Creating morph for Perfect Victoria 4.2...
    No deltas for morph, skipping node.

    Worked:
    Loading Morph: sandipose7_2Mod2.OBJ
    Reading sandipose7_2Mod2.OBJ
    Reading sandipose7_2Mod2.mtl
    Imported: sandipose7_2Mod2.OBJ
    Creating morph for Perfect Victoria 4.2…
    Morph contains 20288 deltas

    Differences are highlighed.
    Looks like there was a problem loading the morph, which should not be related to any of the programs you updated, but things can go wrong, I know.

  • bwise1701bwise1701 Posts: 247
    edited December 1969

    As I said, the only difference between these 2 output logs is the version of the system being run, same DazStudio same scene file same OBJ on import.

  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    Same thing happened to me, was able to import the OBJ in poser though.

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