Instancing -- quickest way to dress instances of a figure?

EdwardEdwardEdwardEdwardEdwardEdward Posts: 143
edited December 1969 in New Users

Could anyone point me to tutorials on Daz Studio instancing?

A couple of specific questions:

1. Is there any way to instance not just the figure, but also the clothes it is wearing, so that you immediately get 10 of those figures dressed in the same way?

2. If you want the ten instances of a figure to have individual clothes, what is the quickest way to dress an instance?

Thank you for any assistance.

Comments

  • LindseyLindsey Posts: 1,999
    edited March 2013

    If you parent the clothes to Genesis before creating the node instance(s) and all of them will all be dressed.

    Post edited by Lindsey on
  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Could anyone point me to tutorials on Daz Studio instancing?

    A couple of specific questions:

    1. Is there any way to instance not just the figure, but also the clothes it is wearing, so that you immediately get 10 of those figures dressed in the same way?

    2. If you want the ten instances of a figure to have individual clothes, what is the quickest way to dress an instance?

    Thank you for any assistance.

    I don't believe that there are any tutorials on instancing, it is fairly new to DS4.5. You can do as Lyndsey says, or even us the other new option, Create > New Group, and put Genesis and the clothing all in the same group, then instance it. Then all instalnces will be clohted (exactly the same, no way to change that)

    You can't haveten instances dressed in different clothes as far as I know. If you create a clothed instance, only the original has an entry in the Surfaces pane. Change it, and they all change.

  • SzarkSzark Posts: 10,634
    edited March 2013

    Yep instances are just that, direct replicas of the orginal and not editable.

    I haven't used the Geometery Shell much but I know you can adjust mats with that but once a shell is made it can't be moved or reposed.

    Post edited by Szark on
  • BWSmanBWSman Posts: 0
    edited December 1969

    You need to create a group with the figure, hair and clothes and then create instances of the group (should also work with nulls).

    An interesting side note; if you create an instance of Genesis (the blank unmorphed figure) and then dial in a character (Stephanie 5 for example); the shape of the instances changes but not the scale.

  • JaderailJaderail Posts: 0
    edited December 1969

    Szark said:
    Yep instances are just that, direct replicas of the orginal and not editable.

    I haven't used the Geometery Shell much but I know you can adjust mats with that but once a shell is made it can't be moved or reposed.

    A shell can be moved my friend but as you say it can not be reposed.
  • SzarkSzark Posts: 10,634
    edited December 1969

    Yeah Moved as in NO MOVING PARTS I meant to say...doh me. Thanks Jaderail for chipping in there. :)

  • EdwardEdwardEdwardEdwardEdwardEdward Posts: 143
    edited December 1969

    Thank you all very much for your replies.

    A few minutes after I started this thread I was playing around and noticed the same method Lindsey described. As for the Group method, I'm going to try it.

    JimmyC_2009,

    I guess one can dress each instance individually by parenting a piece of clothing to the instance, then positioning the clothing where you want it on the instance. As long as the instance isn't reposed too much, or in the wrong way, the individual clothes might look okay.

  • JaderailJaderail Posts: 0
    edited December 1969

    I prefer a Geo Shell with the clothing parented (parent after you Pose) then you can select each one and change them in the surfaces tab.

  • EdwardEdwardEdwardEdwardEdwardEdward Posts: 143
    edited December 1969

    Jaderail, thank you. I'll see if I can do that.

  • EdwardEdwardEdwardEdwardEdwardEdward Posts: 143
    edited December 1969

    Thank you very much, Jaderail, I see what you mean -- the geo shell is definitely tons better for what I'm trying to do. Nice.

    Seems the steps are:

    I have to make a geo shell for the figure,
    then a separate geo shell for each piece of clothing,
    then parent the geo shell for the clothing to the geoshell for the figure.
    Then move the geo shell of the clothing a bit, since parenting doesn't position it perfectly.
    Then I can change all the surfaces to individualize the figure -- the only thing that is unavoidably identical is the pose.
    Then just repeat the process to create each new quasi-individual. (Apparently I cannot create a bunch of geoshells at once.)

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