Texture Scaling in Daz

Hello
I made a mesh and texture in blender.Everything the way i want it t be.But upon inporting my mesh to daz texture got kinda enlarged or downgraded(see attachments)
Texture is exactly same.tested it in milkshape too texture shows like in blender
Also tested with various import settings in daz - didn't work
My question- Is this normal daz behavior or am i doing someting wrong
Ps:texture tilling messes up uvs - so not an option

blender.jpeg
1647 x 1078 - 258K
daz.jpeg
1000 x 763 - 74K

Comments

  • SixDsSixDs Posts: 2,384

    When applying textures to an object, the result will depend on two things: the texture map itself, and the shader/surface settings. While the texture maps will be the same going from one application to another, the surface settings or shaders will not, as the latter are usually specific to the render engine employed. If you have the render engine in DAZ Studio set to the default Iray, try changing the render engine to 3Delight to see how that affects your results. It still may not be the same as Blender, but should give you some idea where the problem lies. You will need shader settings specific to the render engine used for, for example, a glossy metallic material for the buckles, a suede-like leather material for parts of the boots, etc. Did you set separate material zones for the various parts in Blender?

  • jestmartjestmart Posts: 4,449

    Tiling does not mess up UV mapping.  Tiling may not look good because of the way a mesh is UV mapped but it does not alter that mapping.

  • sabaoeseliansabaoeselian Posts: 9
    edited July 2017

    Thanks for answers.I guess i formulated my question wrong.The texture renders in correct scale,problem is the viewport preview(not iray one).Is it the similar issue with transparency not showing properly - just wondering?

    UPDATE:looks like my texture is at fault although i'm not able to figure out how.It's 24bit png

    Post edited by sabaoeselian on
  • barbultbarbult Posts: 24,879

    Have you rendered your object? The viewport never represents the final image perfectly, especially if you are not using the Iray preview.

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