Removing crackles in imported .objs when using Uberenviro light?

IceEmpressIceEmpress Posts: 639
edited December 1969 in New Users

How do you get rid of the dulled and crackleque effect that appears on imported wavefront files when using the Uberenvironment 2 light? It really bothers me :(

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Screenshots...

    It's hard to suggest a course of action without being able to see what's wrong.

  • IceEmpressIceEmpress Posts: 639
    edited March 2013

    Wait, seriously? I didn't post a screenshot because I thought it was something universal. Alright, hold on.
    Also, for some reason, this has happened to one of my Genesis figures (not Genesis itself, just a saved figure)

    Here, the first is a screenshot just so you can get an idea of how it SHOULD look (without lights, that is), and the second is a render with the light.

    Dammit, why is the render first?!

    MathemagicWingsCrackleque.jpg
    668 x 533 - 100K
    MathemagicWingsScreenie.jpg
    678 x 534 - 395K
    Post edited by IceEmpress on
  • JaderailJaderail Posts: 0
    edited December 1969

    It depends on the names of the files and the order they would fall in 0-9 and A-Z. I just learned that myself a few days ago.

    The UE2 light needs to be set to HIGH quality Render settings that would be a Preset or Changing the Samples in the Parameters from 32 to 128 or higher. Be warned the higher it's set the longer the render time.

  • IceEmpressIceEmpress Posts: 639
    edited March 2013

    Thank you!
    The x4 quality fixed the crackle effect, but nothing is restoring the lost specularity and raytracing. I even tried Adam's very high quality render script.

    Here is how it looks now.

    MatheMagicWingsnoSpecular.jpg
    478 x 533 - 55K
    Post edited by IceEmpress on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    UberEnvironment is a shader based light. You won't get specularity from it, only the lighting and shadows. For that you'll want to add another light, possibly either a directional light set or a spotlight set to specular only. For raytraced shadows, tone down the UberEnvironment intensity (I use around 60%) and then add another light, again either directional or otherwise, this time set normally but with intensity lowered to around 50-60%.

    The end result is a nicely toned image with the reflection and shadows you want.

  • IceEmpressIceEmpress Posts: 639
    edited December 1969

    Thank you so much for your help!

    So are there any directional or spotlights out there (in particular, free) which are straight down?

  • TotteTotte Posts: 13,959
    edited December 1969

    They are built in, i DS.
    Just add a spotlight.
    (Rendering, can't take screenshot right now)

  • SzarkSzark Posts: 10,634
    edited December 1969

    opal42987 said:
    Thank you so much for your help!

    So are there any directional or spotlights out there (in particular, free) which are straight down?

    All you need is the the Create menu on the top main Menu bar so it would be "Create New ......"
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    A couple of other things...if you are using UE2 WITH a 'map' (image based lighting), you can use 'directional shadows' and get 'better' shadows. Also, you could just add the spot or distant light, then under Parameters > Light > Illumination set it for Specular Only.

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