Question about IK w Genesis
Mosk the Scribe
Posts: 888
When using IK Terminators on a figure like genesis (on pelvis and collar) - do you generally want to check 'Exclude from children chains'?
Comments
Still having problems with Genesis IK - I created Target Helpers for both feet and hands and added IK modifiers to each hand and foot and checked box to track their respective targets.
Moving individual IK Targets works for hands and feet.
However, if I lower the hip, then knees don't bend - the figure just moves down through floor.
The Hip already as an IK terminator.
Not sure if that should be on the Pelvis- but i got errative results with that as well.
I dragged the 4 Target Helpers under the top level of the figure, so they wouldn't be left behind if i moved the whole figure.
Anything simple I'm missing?
Thanks
is there a reason you're using IK rather than posing the figure manually,. or,.. loading poses / adjusting to suit
also,.. is there some reason you NEED to use Genesis,. it's rigging doesn't work well in Carrara, (compared to previous generations of figures)
When you're animating it shouldn't be more compicated than it needs to be,. it's tough enough with a figure which can be easily posed
@3DAGE - I need to use Genesis, because I'm using Facegen to put two specific people's faces onto two models, and FaceGen specifically works with Genesis (and Gen2, Gen 3 for pro version). So V4/M4 aren't an option for this project.
And I thought IK would lead to easier, natural looking poses as opposed to just rotating joints. (Plus I want to learn the correct way to set up and use IK for future projects).
Wasn't sure if there's a problem with IK / rigging on Genesis or if I simply messed something up, either of which are entirely possible :)
Thanks.
3DAGE -just found this post of your from a different thread about IK Chains:
I've seen different advice about putting the terminators on Shoulders vs Collars and Thighs vs Pelvis - also didn't know if I was supposed to check 'Exclude child chains' when adding the terminators.
Regarding Faba's kit on share CG - how do you apply the different .cbr files after adding the targets?
I know there have been photo/face generating tools around for some time,. and those worked on previous generations of figures,. so i'm confused as to why face gen only works with genesis
Poser has a Built in Photo to face map/morph thing.
Anyway,.. no biggie,. you've got your faces and you're done with that part,..
IK vs manual posing,. i suppose it's the difference between a puppet using strings and a rig,. or stop motion/ hand animation
Both should be able to produce the same results.
For the child chains, that would be the Hand/Forearm/Upper arm (up to the terminator) ,. so no,. you'd want to keep those working as normal
just adding the terminator to the shoulder,. should stop any unwanted movement past the shoulder.
Faba's stuff should be in the browser / MISC tab / under faba's / Constraints /Modifiers
is this how you move the hip but the hands and feet stay pinned?
like the way poser does it when ik is on right/left leg. on
v4/m4 loaded into poser with the ik legs automatically on