Eye colour problems

edited December 1969 in New Users

Hi,
I'm having problems with my characters eyes rendering as two different colours. Is there a setting somewhere that I've accidently flicked to cause this. I've looked everywhere I can think of to fix this and have had no luck.

Attached below is a render that has no added light sources and even if I put a light on the side of the darker coloured eye it doesn't change the problem.

Any suggestions on how to correct this would be appreciated, I'm new enough to Daz that I'm still finding my way around.
Thanks.

eyeproblem3.jpg
1270 x 651 - 431K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,842
    edited December 1969

    Which application is this?

  • edited December 1969

    Oops sorry.
    Daz 4.5 Pro

  • wancowwancow Posts: 2,708
    edited March 2013

    you know, I run into problems with the eyes a LOT. Largely, it has to do with ill applied materials.

    Here's the fix. Load your default Genesis characters with Lana or Jeremy textures and save all the eye materials as a material preset. Apply those when you run into this problem. The materials are Cornea, Iris, Pupil and Sclera for when you make your preset. Then you can switch out the textures, or, when you apply the newly created preset, hold down the control key and hit the button that says "Replace" and change that to "Ignore"

    Character creators aught to stop thinking of DS as an afterthought if they're going to make material sets for it... it kinda ticks me off when they do that...

    Post edited by wancow on
  • edited December 1969

    Thanks Wancow, I'll try it and see if it works for me, and get back to everyone.
    It seems that I've started having eye problems on a regular basis

  • JaderailJaderail Posts: 0
    edited December 1969

    Good point wancow, as Genesis does not have all the same eye mats as a Gen4 this could happen with some texture sets.

  • wancowwancow Posts: 2,708
    edited December 1969

    you know, all things being equal, it's always a good idea to create your own presets anyway. I have them for skin, eyes and clothing so that things in a render will be consistent.

  • edited December 1969

    Thanks all, and Wancow especially.
    I turns out it wasn't a texturing issue - this doesn't have any fancy skin or eye textures applied, though in the process of taking Wancow's advice I started writing down my settings so I could put everything back once I replaced the basic genesis male eyes material pre-set.

    In the settings there was one that said UV maps and the one for the Cornea had somehow got altered - the U Map Tilling had a funny setting. I fixed that and checked and all is good now.
    :-)

    Seafraid.jpg
    1270 x 651 - 448K
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