texture problem
jvdesuit1_582de7c548
Posts: 182
Hi,
In the following picture I've loaded Michael 4 and changed its skin material to that of stone/plaster as to give it the appearance of a petrified statue; I added to the figure a Roman Tunic and again changed its texture material to the same stone/plaster appearance.
For some reasons I don't understand the new texture which shows perfectly on Michael4 body , doesn't appear on the tunic which keeps
its original color of gold! For info I'm using DAZ Studio Pro 4.5.
Anyone can explain and help me solve this problem. Thanks in advance
corpse_and_tunic.jpg
2000 x 1125 - 757K
Comments
Did you use a shader preset or did you just load the texture into the diffuse channel of the surfaces tab?
You might want to go into the surfaces tab (with the tunic selected) and check the surface to see if there are any colours in the diffuse specular and reflection channels (other than white or 255/255/255).
I just loaded the texture in the diffuse channel and reset all the other parameters of the surfaces to their default values; the only one used apart from Diffuse are bump and tiling with their respective textures which are all in the same color as the diffuse one
Can you post a screenshot of the surface settings?
Sorry to answer late here are the different settings
To get the Same setting on the Tunic and the M4 open the M4 in surfaces and Copy the Diffuse Color (Right click and Copy) then open your Tunic in Surfaces and Paste the Diffuse color into the Tunic's Diffuse color.
EDIT: You also want your Map in the same Channels (places) on the Tunic as it is on the M4.
Hi Jaderail good evening;
Do you mean that the texture of the tunic and the one of M4 should be in the same folder? Actually they are I've just checked.
No I mean your Surfaces settings for both items need to MATCH 100%. If M4 is the one you wish to copy then all the Surface Settings in the Tunic need to match it in every section of the Surface settings. Just compare them and set the Tunic to the same thing.
Ok well I thought too and I've just checked; apart from the eyelashes opacity of M4 wish I diminished to practically zero just to let the place of the orbits slightly visible everything else is the same and the files used are identical.
But the color problem remains the same unfortunately and cant understand why....
They do not Match 100% or it would not be happening. Open the M4 in Surfaces and check every part for settings. Then do the same for the Tunic your going to find at least one thing in the tunic that does not match and that one (or more) thing is causing it to be different.
Turn your specular strength to 100%. It actually works in reverse of how you expect it to.
I've just found! It's the color I use for the distant light to give a sunset effect which gives shadows of yellow in the tunic! When I put it to full white the problem disappears!I'll have to think it over, a pity I had found the right ambiance for the external set. I want to have a sunset effect in the scene creating shadows in the corridor where the corpse is found. I used the proposed settings given in the light basics tutorial of Dreamlight....grrrr!
EDit: Bye the way, what is the effect of putting Multiply specular through opacity to on or off?
I'm not 100% sure; but I think that with it turned on; speculatiry is directly proportional to the opacity.
OK! Well I think I'll be able now to go through the animation process now that I've found how to make the crumble effect with After Effects! I presume this is going to be an other nightmare!lol!
Here are 2 views of the set and the corpse in the gallery. What do you of the lighting for a late sunset?