Shader Mixer : Imager
BlackFeather1973
Posts: 739
I've started learning to work the Shader Mixer, and as far as surfaces go there's quite some documentation and examples around. With some time and effort i suppose i can manage that.
My main interest however would be camera shaders. Specifically the imager root is a big mystery to me. All info i could find is that you can plug a backdrop into it. All my efforts of doing anything with it only result in DS crashing.
Can someone provide me with some examples of how to use this root brick and what possibilities it may offer ?
Comments
Little doh-moment here :)
I have Age of Armour's Atmospheric Effects Camera's but i just assumed they would be compiled/encrypted.
Thank you for the tip, Pendraia. And thank you for the tutorials/recipes list as well !!
No problem...I'm not sure you can encrypt them any more. I know you could in DS3 but when they took it out a beta a lot of stuff changed.
Script presets can be encrypted, but the network could still be read in from the shader once applied. Encryption is useful only for actual scripts, where the code is to be kept secret.
Interesting to know...I was just referring to ShaderMixer presets. I'm still coming to grips with all new formats. Does that mean that if someone created a scripted shader it could be encrypted but the ShaderMixer ones can't?
I think so, yes, though I'm not sure what you mean by a scripted shader.
Yes, a shader written in RSL (in a text editor or using Shader Builder) can't be taken apart into bricks, and isn't - in a compiled (sdl I think) file - human-readable.