Some Help

Good day

I am new on this, and I am learning about this amazing world.

After renderize the character, I see that the skin is too dirty and pixelated.

What I am doing wrong ? How can I make a clean skin ?

Thanks and Best regards

Paulo Janela

2.png
4000 x 3200 - 7M

Comments

  • That's not extreme, but it does look as if it could do with a bit more convergence. Did the render stop at 100%, or did it cut out after two hours? Is the scene enclosed? The trouble is, in part, that theer are areas which are not getting direct light so they have to wait until a light path happens to bounce onto them - until that has happened "often enough" there will be a noise-like variation in tone. One fix is to add some dim lihgts to illuminate out of the waya reas, then use Tone Mapping to pull the overall appearance back to what you want; another is simply to adjust the Maximum Time setting up, and perhaps turn up the Quality Setting (which makes the engine fussier about when it calls a pixel done).

  • agamersdayagamersday Posts: 101
    edited August 2017

    Set the "Rendering Quality enabled" to off and the max samples to 10000 or higher. You can also increase the time it will render at the "Max Time", right now its 2 Hours. If you set these very high you can abort the render manually when you are happy with it.

    When you do this also make sure you set "Render Target" to "New Window" at the General render settings.

    Eventually increase the Film ISO to 200 or something or use brighter lights.

    Unbenannt.png
    521 x 567 - 49K
    Post edited by agamersday on
  • agamersdayagamersday Posts: 101
    edited August 2017

    .

    Post edited by agamersday on
  • That's not extreme, but it does look as if it could do with a bit more convergence. Did the render stop at 100%, or did it cut out after two hours? Is the scene enclosed? The trouble is, in part, that theer are areas which are not getting direct light so they have to wait until a light path happens to bounce onto them - until that has happened "often enough" there will be a noise-like variation in tone. One fix is to add some dim lihgts to illuminate out of the waya reas, then use Tone Mapping to pull the overall appearance back to what you want; another is simply to adjust the Maximum Time setting up, and perhaps turn up the Quality Setting (which makes the engine fussier about when it calls a pixel done).

    Thanks for the help. much appreciated

  • Set the "Rendering Quality enabled" to off and the max samples to 10000 or higher. You can also increase the time it will render at the "Max Time", right now its 2 Hours. If you set these very high you can abort the render manually when you are happy with it.

    When you do this also make sure you set "Render Target" to "New Window" at the General render settings.

    Eventually increase the Film ISO to 200 or something or use brighter lights.

    Amazing! I will try it.

    Thanks

Sign In or Register to comment.