How to Create Clothing Genesis in ZBrush, map and do work on any Genesis?

Gendragon3DGendragon3D Posts: 176
edited December 1969 in New Users

Hello! It's been a long time that I'm trying to create clothing in ZBrush Genesis, map and do work on any Genesis? Where can I find tutorials for this? Another thing, how do you map a new character? I created some, but with existing textures in Daz. And also like to know how to save it in the library of content rather than simply save it as a scene.
Greatly appreciate anyone who can help me, because I'm getting limited in Daz, do not feel right using clothes and textures made ​​by other artists, after all I am an artist too, have created many scenarios for Bryce and other programs and now I'm trying to create characters.
My best regards!
Anderson - Gendragon

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,842
    edited December 1969

    Any tutorial on making clothing in ZBrush should help with the modelling and mapping, though because ZBrush hasn't given the fine control of mesh structure that normal modellers offer (I'm not sure how far the nw topology tools affect this) it may not be the ideal thing to use for the final mesh. Then once you have the mesh, made to fit a zeroed Genesis, you can just follow any of the tutorials on rigging for Genesis. Mapping, if you mean UV mapping, is going to be the same regardless of which application is going to use the result so again any tutorial should apply.

    Saving your work varies - for new figures, including clothing, you need to use File>Save as>Support Asset>Figure or Prop Asset. New UV sets for an existing figure need to be saved as UV Assets, and new moprhs as Morph Assests, again on the File>Save as>Support Asset menu. However, if you are just applying a new texture set, or recording the settings for a shape created with existing morphs, it's enough to use the presets under the main File>Save as menu.

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