How do I make a celing light look like it's lighting the scene?

SertorialSertorial Posts: 962
edited December 1969 in New Users

Do I just select the ceiling light and apply omnifreaker light tube? Or do I have to apply the Uber Area base first?

Thanks

Comments

  • MarcCCTxMarcCCTx Posts: 924
    edited March 2013

    That works, but make sure that if there is a cover, that it does not cast shadows or the light won't go out into the room.

    edit: spelling/grammar

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    Post edited by MarcCCTx on
  • SertorialSertorial Posts: 962
    edited December 1969

    MarcCCTx said:
    That works, but make sure that if there is a cover, that it does not cast shadows or the light won't go out into the room.

    edit: spelling/grammar

    Sorry, which one? Do I just put a tube in the light? Or do I apply Uber Area base to the light?

  • MarcCCTxMarcCCTx Posts: 924
    edited December 1969

    That one was the tube arond the light, it's a dilapidated room and only one of the bulbs works. If I had applied the light to the glass material, both would have lit.

  • SertorialSertorial Posts: 962
    edited December 1969

    MarcCCTx said:
    That one was the tube arond the light, it's a dilapidated room and only one of the bulbs works. If I had applied the light to the glass material, both would have lit.

    Sorry, I still don't understand how you did this? Is it like adding a shader? Do I select the relevant surface and add something? or do i create a tube light and move it to the same position as the light prop?

  • MarcCCTxMarcCCTx Posts: 924
    edited December 1969

    I'm using the Uber Area Lights which came with DAZ Studio, (might be in the Genesis Starter Essentials!) It is in the light presets oof the DAZ Studio formats. You see that one of the presets is a tube. Which you can resize and move as you need. If this is the only light in your scene, there is something called a light blocker, don't erase that!

    In my picture, I'm using West Park Ward and the light has one of those plastic diffusers on it. I set the opacity (in the shaders) to 20-30% so the light could shine through.

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  • SertorialSertorial Posts: 962
    edited December 1969

    MarcCCTx said:
    I'm using the Uber Area Lights which came with DAZ Studio, (might be in the Genesis Starter Essentials!) It is in the light presets oof the DAZ Studio formats. You see that one of the presets is a tube. Which you can resize and move as you need. If this is the only light in your scene, there is something called a light blocker, don't erase that!

    In my picture, I'm using West Park Ward and the light has one of those plastic diffusers on it. I set the opacity (in the shaders) to 20-30% so the light could shine through.

    Ok, in my lights I have a "light tube" and an "area light tube" - what's the difference? Both are .DUF files and both have the red tag "light(s)" on them

  • MarcCCTxMarcCCTx Posts: 924
    edited December 1969

    They seem to be the same thing. I have never used the one in the prop folder (labeled light tube), but I just placed it and in the scene tab it's called an Area Light as well.

    BTW: I had to add more light to the room, it was still pretty dark with just these tube lights.

  • BWSmanBWSman Posts: 0
    edited December 1969

    The area lights do not cast a lot of light. It's a pity that the lights from Bryce don't work in DS as Bryce has a tube style light. Another option would be to create two or three spotlights; place them by the ceiling light aiming downward and adjust the light strength to 50% (or to 33% if using 3 spotlights). Adjust the spread angle fairly wide to light a bigger area.

  • SertorialSertorial Posts: 962
    edited December 1969

    BWSman said:
    The area lights do not cast a lot of light. It's a pity that the lights from Bryce don't work in DS as Bryce has a tube style light. Another option would be to create two or three spotlights; place them by the ceiling light aiming downward and adjust the light strength to 50% (or to 33% if using 3 spotlights). Adjust the spread angle fairly wide to light a bigger area.

    ok, thanks. As for them not casting enough light, all you need to do is click on the intensity setting cogwheel and change the maximum from 100% to, say, 1000% - now you have as much light as you want,

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