That one was the tube arond the light, it's a dilapidated room and only one of the bulbs works. If I had applied the light to the glass material, both would have lit.
That one was the tube arond the light, it's a dilapidated room and only one of the bulbs works. If I had applied the light to the glass material, both would have lit.
Sorry, I still don't understand how you did this? Is it like adding a shader? Do I select the relevant surface and add something? or do i create a tube light and move it to the same position as the light prop?
I'm using the Uber Area Lights which came with DAZ Studio, (might be in the Genesis Starter Essentials!) It is in the light presets oof the DAZ Studio formats. You see that one of the presets is a tube. Which you can resize and move as you need. If this is the only light in your scene, there is something called a light blocker, don't erase that!
In my picture, I'm using West Park Ward and the light has one of those plastic diffusers on it. I set the opacity (in the shaders) to 20-30% so the light could shine through.
I'm using the Uber Area Lights which came with DAZ Studio, (might be in the Genesis Starter Essentials!) It is in the light presets oof the DAZ Studio formats. You see that one of the presets is a tube. Which you can resize and move as you need. If this is the only light in your scene, there is something called a light blocker, don't erase that!
In my picture, I'm using West Park Ward and the light has one of those plastic diffusers on it. I set the opacity (in the shaders) to 20-30% so the light could shine through.
Ok, in my lights I have a "light tube" and an "area light tube" - what's the difference? Both are .DUF files and both have the red tag "light(s)" on them
They seem to be the same thing. I have never used the one in the prop folder (labeled light tube), but I just placed it and in the scene tab it's called an Area Light as well.
BTW: I had to add more light to the room, it was still pretty dark with just these tube lights.
The area lights do not cast a lot of light. It's a pity that the lights from Bryce don't work in DS as Bryce has a tube style light. Another option would be to create two or three spotlights; place them by the ceiling light aiming downward and adjust the light strength to 50% (or to 33% if using 3 spotlights). Adjust the spread angle fairly wide to light a bigger area.
The area lights do not cast a lot of light. It's a pity that the lights from Bryce don't work in DS as Bryce has a tube style light. Another option would be to create two or three spotlights; place them by the ceiling light aiming downward and adjust the light strength to 50% (or to 33% if using 3 spotlights). Adjust the spread angle fairly wide to light a bigger area.
ok, thanks. As for them not casting enough light, all you need to do is click on the intensity setting cogwheel and change the maximum from 100% to, say, 1000% - now you have as much light as you want,
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That works, but make sure that if there is a cover, that it does not cast shadows or the light won't go out into the room.
edit: spelling/grammar
Sorry, which one? Do I just put a tube in the light? Or do I apply Uber Area base to the light?
That one was the tube arond the light, it's a dilapidated room and only one of the bulbs works. If I had applied the light to the glass material, both would have lit.
Sorry, I still don't understand how you did this? Is it like adding a shader? Do I select the relevant surface and add something? or do i create a tube light and move it to the same position as the light prop?
I'm using the Uber Area Lights which came with DAZ Studio, (might be in the Genesis Starter Essentials!) It is in the light presets oof the DAZ Studio formats. You see that one of the presets is a tube. Which you can resize and move as you need. If this is the only light in your scene, there is something called a light blocker, don't erase that!
In my picture, I'm using West Park Ward and the light has one of those plastic diffusers on it. I set the opacity (in the shaders) to 20-30% so the light could shine through.
Ok, in my lights I have a "light tube" and an "area light tube" - what's the difference? Both are .DUF files and both have the red tag "light(s)" on them
They seem to be the same thing. I have never used the one in the prop folder (labeled light tube), but I just placed it and in the scene tab it's called an Area Light as well.
BTW: I had to add more light to the room, it was still pretty dark with just these tube lights.
The area lights do not cast a lot of light. It's a pity that the lights from Bryce don't work in DS as Bryce has a tube style light. Another option would be to create two or three spotlights; place them by the ceiling light aiming downward and adjust the light strength to 50% (or to 33% if using 3 spotlights). Adjust the spread angle fairly wide to light a bigger area.
ok, thanks. As for them not casting enough light, all you need to do is click on the intensity setting cogwheel and change the maximum from 100% to, say, 1000% - now you have as much light as you want,