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Why thank you.
But you'll never guess what... I carefull applied all your settings and have only just realised that I forgot to switch "Subsurface Active" to ON !!
Duhh!!
So here's what it should look like (though there's hardly any difference in the skin it seems whether SSS is on or off)
Final question then. We've done the UberSurface settings for all the skin and eyes. what about hair, eyelashes, eyebrows, nails and teeth. Should I do those too?
I haven't gotten around to hair yet so I cheat with Uber Hair. ;)
Teetth Apart form the IOR all the rest is guess work for me.
I used an IOR of 1.70, SSS scale 0.20 plugged the bumop map in to the SSS Strength to give a little variation. Scatter color off white, absorption colour light grey Diffuse colour I made a off white too.
Nails I think have an IOR of 1.54, but do they have SSS I am not sure. I have got aound to finding out about nails yet either.
If you try what I said in my last about removing the texture maps and testing each channel then you will see the SSS effect of not...then you can adjust but it should be subtle.
Are you modifying your earlier advice about SS scale then? (as you originally said 1 to 1.7 for skin). Or were you meaning for eyes?
Yep I am modifing my advice with what I have learnt recently. 1.7 and 1 equates to 1.7 and 1 cm respectively, pretty thick skin. :) I didn't realise or think of what these values were/are, and given the default Daz Studio measurement is CM it sort of makes sense.
actually I have only just realised that V5 (out of the box) has the UberSurface shader and has all the SSS settings already set. Here's how she looks with the same lighting set up as I have been using so far for Dana. Pretty nice, I think.
That's interesting, and good results for the most part. One thing I noticed though is she's reflecting her own eyelashes.
Yeah lower the reflection strength on the eyes more but yes not bad at all.
One thing about all this that I keep repeating....the whole thing is a cheat, what matters is the end result how we get there is a matter of choice. If you are happy with the results then that is all the matters.
Can I get an amen ;)
The thing is, we want to be aware as much as possible how it 'should' work, because if something gets 'fixed' later in the base product it gives us a heads up on what we would probably want to do to adjust our settings to the new fixed ones to get them to work. It also gives us a heads up on how to fudge things in related but different circumstances, and what might or might not carry over to a different environment. And last but not least, it gives us a good central point to start from. But, if it gets too confusing and it works, don't worry about it till then is my take. Usually things sort themselves out eventually.
That is what is so nice about what Szark (and others) are doing when they work through these settings. They have all of these things in mind when they are working on what the best settings are from their experiments as a core to work from, thank you Szark and everyone else who spends time doing this :)
That's strange because reflection is switched off on all her eye surfaces!! How are they reflecting then??
Thanks Gedd. :)
Sertorial I have no idea sorry What skin set is this...Bree?
Yes
Yeah wierd but I am stumped sorry to say unless it is a shadow and looking at the bottom lashes I am going to guess Shadow.
Yes actually I had already come to that same conclusion (that it might actually be a shadow.) Someone else posted a picture with the same effect that made me think of it, don't remember exactly where I saw it now though. Try turning off cast shadows on the eyelashes.
the eyelashes don't appear as an item in the scene tab so I can't turn off cast shadows. There's no shadows option in the shader tab either.
?
Hmm, sorry don't know... would have to set up a test scenario and play with it. I'm off on other projects atm though :/
the eyelashes don't appear as an item in the scene tab so I can't turn off cast shadows. There's no shadows option in the shader tab either.
?Give me a few hours for this new skin test render to finish and I will have a look for you. Do you have Uber Surface 2?
This why I like Area lighting as I don't get this issue with unwanted shadows. :)
It's just called UberSurface. It came with DS4.5
Ok cheers. Yeah I don't think Uber Surface has a Shadow Off switch.
Alright, stupid question from a person new to rendering time.
Where do I buy SSS Skin Shader at? Is it already in Daz 4.5?
How do I activate it or where would I look to turn it on?
Content Library (not Smart Content) > Daz Studio Formats > My Library (or where you installed the default content) > Shaders > omnifreaker > Uber Surface
Thanks for the directions. But when I select a character and click on a Human shader or an Uber shader, nothing happens...
Am I doing something wrong?
Are you selecting the surfaces too? Also hold down CTRL (CMD on Mac) whilst loading the shader and choose to "Ignore" replacing the maps in the new window.
Thanks again for the help!
I guess it doesn't work too well with V5...I see white streaks showing up on the model.
LOL It takes a while to learn how to use it. I have been at learning this for over two years now and I am just starting to get a grasp.
Can you post a screenshot of what is happening. If you look back a page or two you will see it does work on V5. Here is my latest test using V5.
What skin set are you using?
Your render settings need the Shading Rate set to .5 or lower if you are seeing seams on a texture.
But first you need to be sure you have the correct UV picked for the texture your loading.
Shading Rate, eh? How do I find this?
And I'm using V5's Bree.
If you don't have the render settings pane open go to the top menu bar Window > Panes (Tabs) > Render Settings and click on the Advanced Tab at the top of the pane.
The V5 Bree skin material is setup to use the UberSurface shader. Applying UberSurface to the Bree skin should not do anything.
Well you are correct in that it uses the UberSurface shader and therefore there is no reason to apply it, simply adjust any settings one wants. However, sometimes adding shaders on top of an object that already has that shader will override settings that are currently applied, blowing out or resetting those settings. I thought I remembered this actually happening in the case of Bree but I could be wrong. I would have to test it and comb through the settings to be sure.