mcjAltTex - Script - Switch all textures in a scene to ones located in a folder of your chosing
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download on my popup-free site -> https://sites.google.com/site/mcasualsdazscripts3/mcjalttex
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watch 10 of my favorite music videos on my lots-of-popups site http://mcasual.tripod.com/momo148.html
and here's 10 more http://mcasual.tripod.com/momo149.html
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Introduction
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This script will go through all the nodes in a scene, through all materials,
it then switches the texture images to ones located in a folder of your choice.
So you could export a scene using the Daz Studio's "collect maps option"
then in the Maps folder produced by Daz Studio, you could re-size the
"heavyweight" texture images to something smaller ( ex to 1024x1024 )
Then use mcjAltTex to switch all the texture images in the scene to the ones found in the Maps folder
Due to Aiko 4's large ( 4000x4000 ) image textures, the scene shown here was refusing to render in Blender/Cycles
but using the smaller texture images ( 1024x1024) it rendered without problem, in the fast GPU mode
( render Daz Studio Scenes in Blender and its Cycles path-tracing renderer ... see my free script mcjTeleBlender for details )
Comments
Nice shot...
Very useful for GPU rendereres (SLG3 and my GT540 didn't like [BSOD] large images). Many thanks :)
since i started using Aiko5 and her 4000x4000 pixel textures i had to find fast non-destructive ways to switch to low-rez images, this solution is practical so far :)
only a few tests done
a note: when a bump map is applied to a surface but its strength is at 0%,
i think Daz Studio doesnt export the texture for that bump map,
So mcjAltTex may report missing textures but it wont affect Blender
other note when mcjAltTex cant find a texture, in your special folder, it leaves the current material
Hi,
You said
> So you could export a scene using the Daz Studio’s “collect maps option”
Where is this export, or where is the option to use
Thank's
Marc