Modeling for Genesis
Dartanbeck
Posts: 21,583
As part of the Carrara toolkit, especially when Genesis is involved, here is the Daz3d Daz Studio Instructions for making clothing for Genesis.
In regards such as these, I personally intend on using Daz Studio as a part of my Carrara toolkit to get things done for my true endeavors within Carrara. Please note that if you own Hexagon and Daz Studio 4+, You may omit a lot of that process by using the Hex D|S bridge.
Comments
Thanks for info.
When Carrara 8.5 is released;...Import/Load Genesis to Carrara. Pose and morph the figure as needed. Then model clothes around the figure using the Assemble room modeling mode. You can easily switch back to regular mode to adjust poses or morphs, test any softbody physics etc., then switch back and continue modeling. One of the most powerful features in Carrara(imho). :coolsmile:
Well for D/S use, clothing created for Genesis is modeled on the "unmorphed" figure. If one models on a morphed figure, then makes the clothing item, the clothing doubles on the morph and doesn't look very good.
Haven't installed my new Carrara yet ... was reading that it does uvmapping? Is there a tutorial link for that process?
These might help. Though one just shows off the UV mapping. The old forums had a good tutorial on UV mapping.
http://www.sharecg.com/v/42004/related/3/PDF-Tutorial/UV-mapping-for-Carrara
http://www.youtube.com/watch?v=YQQEh3vyVj0
http://www.awbenson.com/tutorials/Carrara_UV/UV-Overview.htm
The Carrara Cafe also has a video that shows you how to design an outfit for V4.
Have you actually done this?
Oh great :-) Thank you.
So one day, when I get the time (when is that?), I want to pursue this endeavor on my own... so I've done some research. That was then. I still haven't found time, nor has anyone made my hair. So I am rebelling in my own way by not using Genesis for anything but Monsters and Creatures. Eventually I might not even do that, and just drop Genesis entirely... who knows?
So one day, when I get the time (when is that?), I want to pursue this endeavor on my own... so I've done some research. That was then. I still haven't found time, nor has anyone made my hair. So I am rebelling in my own way by not using Genesis for anything but Monsters and Creatures. Eventually I might not even do that, and just drop Genesis entirely... who knows?
Not super long, but this is curly hair for Genesis.
http://www.daz3d.com/paul-hair-for-genesis-and-m4 on sale atm
There were some more and also for women, but I think the shop is being rearranged, know our Account pages were!
edit to add: Found some. And yes they're improving the store pages too. Search function is actually making sense today.
http://www.daz3d.com/evan-hair
http://www.daz3d.com/beautiful-black-hairstyles
http://www.daz3d.com/love-me-hair-for-genesis
http://www.daz3d.com/despoina-hair
I don't think we autofit hair to Genesis. Load the hair, rearrange it and 'parent it'. Or make her "Deltan" lol ..
Today's accomplishments were getting my clothing tutorial released and installing Carrara.
Okay ... I don't know what that render .exe thing was for, but it had to be deinstalled.
Carrara reinstalled.
Enter the key about 5 times.
NOW it's working. :-)
Of course, well ... would you believe that there's a huge dinosaur in this picture? Was all highlighted over on the side panel.
The Render.exe thing is probably a Render Node, and it wouldn't be installed on your main machine. If you had other computers, you could install the node on those and then you could share the render load with other computers on your network.
There's a couple possibilities for the dinosaur not being visible. The most obvious is that the camera isn't looking at it, but the more probably issue is that you started with a large scale scene. If I'm rendering figures, I use the medium scale scene. You can still load in massive landscapes and they will work just fine.
Read this post I made (and subsequent posts by others) which explain how scene magnitude in Carrara works:
http://www.daz3d.com/forums/discussion/19931/P15/#295478
The Render.exe thing is probably a Render Node, and it wouldn't be installed on your main machine. If you had other computers, you could install the node on those and then you could share the render load with other computers on your network.
There's a couple possibilities for the dinosaur not being visible. The most obvious is that the camera isn't looking at it, but the more probably issue is that you started with a large scale scene. If I'm rendering figures, I use the medium scale scene. You can still load in massive landscapes and they will work just fine.
Read this post I made (and subsequent posts by others) which explain how scene magnitude in Carrara works:
http://www.daz3d.com/forums/discussion/19931/P15/#295478
Will do, thanks.
I forgot to add that if you think the camera isn't pointed at your model or figure and you can't seem to find it (happens a lot in a cluttered scene), you can select the name of the figure or model in the Instances list and press 0 (zero), and whatever camera you're viewing the scene through will center on the figure or model.
That's my Beautiful, Wonderful, Wife, Rosietreats!
Oh that's good to know! Was looking around for a little + sign or something to target the object. "hit 0"!
And indeed she is. ;-)
There are one or two hairs that come to mind but atm I don't recall exactly where they are.
And indeed she is. ;-)
There are one or two hairs that come to mind but atm I don't recall exactly where they are. If they're at Daz3d, I've seen them. And if they seem like a possible candidate, I bought them :) Probably.
Aven Hair for Genesis would be perfect if only it was super curly :(
Anyways... I'm really happy with her being a V4 model. Genesis teeth are too big for her anyways. Victoria 4's just right, I think. But I sure thank you for trying. Have you tried your Hexagon Star ship in Carrara yet?
Have you had any fun with Genesis in Carrara yet?
Instillation has popped up a few times a times:
https://helpdaz.zendesk.com/entries/23183082-How-to-Install-Carrara-8
Also, if you install DP3D Paint Brushes Sampler for Carrara you need to change the name of a folder after you install it so it will work correctly.
Change the folder DP3DPaintBrushesSampler
located in your Program folder at
...\Carrara8\Data\Strokes\DP3DPaintBrushesSampler
to DP3DPaintBrushes
so the renamed folder will look location wise like this now.
...\Carrara8\Data\Strokes\DP3DPaintBrushes
You’ll do the a similar fix if you install them in 8.5
I need to dig out the big Word file I made from coping and pasting stuff from the old forums, help files, which is a full instillation guide and tell what all the installer filers are and if you need to fix anything, etc. and jus post that info into a post.
You can set up render notes if you use cloud computing to set up a network to render on if you don't want to buy a bunch of new computers and just pay for the time your using the ones in your cloud network.
Also, if you can get a book called The Carrara 5 Pro Handbook by Mike de la Flor. Everything in it still Applies to Carrara still applies to Carrara and he goes in to using Carrara with Hexagon in it.
I know that in Advanced Carrara Techniques, Phil Wilkes goes through an enormous amount of detail on the subject. His whole premise in that series to to teach you how to make your own content instead of buying it. That's how I learned.
Thanks for the corrections-to-be-made info ... will make those changes. Looking forward to seeing how all these new items will work together.
No I won't be using the Render node .exe ... same computer "does it all". That's why it's offline!
Tomorrow I hope to finish installing a few new purchases and then get to back into Carrara for a few hours and see what happens.
Aven Hair for Genesis would be perfect if only it was super curly :(
Anyways... I'm really happy with her being a V4 model. Genesis teeth are too big for her anyways. Victoria 4's just right, I think. But I sure thank you for trying. Have you tried your Hexagon Star ship in Carrara yet?
Have you had any fun with Genesis in Carrara yet?
um, no. They weren't here actually.
Not yet, I have to finish texturing it properly. Found a texture for ship metal that I want to try on it. It's not exactly like the one everybody else is using. And I'm resisting the urge to paint it purple. It might have a hint of purple.
Genesis is staying in D/S. Sometimes I dial up a figure and export out an .obj and import that into Bryce for a scene.
I'm hoping to use Carrara for other projects. I do like the quick scenes.
I'll undoubtedly have some more questions next week! And hopefully a few renders. Thank you all for the help.
Forgot to mention some things were moved and might look a little different in C8 so make a note of this stuff depending on what tutorial you are doing.
You don't have a UV Map Tab like it shows in those tutorials. You have to do this in the Vertex Modeler instead:
At the right top in Edit Mode select UV Editing Mode. You'll see under Model, Display, Operations, and Unfold Tabs the same things that are in other tabs in those tutorials.. Everything is in those tabs you'll find, so don't panic if you can't find something that you see in the tutorial right away, just search those tabs for it.
Also, you may need to change your Display Mode to Textured so it looks like right. In the leaf tutorial after you get to the part about ajusting the scale. You can in the Operations Tab click Fit UV and it will do this automatically.
Have to look at the other tutorials, to see if anything else needs to be added.
FYI... You don't even need texture maps in Carrara. Sorry. You probably already knew that... Purple is a great color. I like the purple you had on it before. Or now? Sorry. Overslept. I better go have some cofffee...
Thanks for the updates.
It's going to be a few days yet before I can try the tutorials. I have noticed that Carrara seems to use a lot of shaders ...
Think my first Dodo question is going to be; Can't one load more than one anything in the program? Seems everything I click on starts a completely new file! Was rather hoping to have them in the same picture.
I did find the sampler folder and renamed it.
Animation ... okay ... in D/S one bakes it to the timeline, renders out either a series of images or an .avi.
In Carrara one does ?
edit: learning how to spell :-S
Absolutely! Simply drag items from the browser either into the scene window itself, or, I always drag them to the Instances tab onto the word "Scene" in the tab on the right of your working window. This plunks them at zero (0x, 0y, 0z) coordinates in the scene - unless they were saved to plop somewhere else.
Now, the biggest shader issue you'll have is the plastic look. For an entirely quick and non-complicated fix, follow this (just to get a quick start).
First, once you get your things into Carrara, go Edit > Remove Masters > Consolidate Duplicate shaders.
This will make it so that you have less shaders to work with - because all shaders that are exactly the same will become one - and remove all the extra copies.
For now... just trust me on this.
Now go into the shaders that have a plastic look when you render them... often this will be skin, but also some clothing too... and sometimes other things.
The quick fix is to set the highlight color to black. That's it. There's plenty more power that you have in tweaking shaders to look any way you want your materials to resemble. This is one of my favorite aspects of Carrara... the shaders are quite powerful... and there are plenty of ways to make them look good, while you're still learning how they work!
So, to turn a color block to black is the easiest thing. There's a little triangle thingy on the lower right corner of the color block. just click it and your color will go to 0... which is black.
I'm ending this reply with just that. A simple fix. When you want to know more... let me know what you need.
Although it's still incomplete, I often spend hours waiting for renders to finish, writing helpful advice in the Carrara Information Manual to help my fellow Carraraists any way I can for any topic that might come up. Obviously, nobody is a Master of All things Carrara, and I certainly never pretend to be that... I just want to help in any way that I can. So the Carrara Information Manual has a lot of links to forum conversations that have helped others since this new forum went live.
For the topic discussed above, my Working with Content article can be useful. Forum Help Links is just that - an index of topics that have already been discussed by our fellow community members. Some have been solved, others are ongoing... all of them may be revived for further discussion, simply by replying to one - which will launch it back to the top of conversation within the forums. I try to index the topics so that they are easier to find - and it's certainly easier to find stuff in there that to go flipping through the forum pages... it gets pretty deep! lol
Cripeman’s Carrara Video Tutorials Index was my original passion for starting the whole thing. He's so dedicated to showing us, on his computer, what it looks like to perform many functions in Carrara. His tips are really good things to know, and he is highly entertaining as he teaches. I really enjoy his philosophy that Everything you need in you CG piece can be done in Carrara. I believe that too.
Well I certainly don't want to annoy you by posting the entire table of contents into your thread. Just wanted to let you know that there's a wealth of help waiting for you in that stickied thread - as it leads everywhere I discover to learn more about anything Carrara. It even has a link to the elusive beta manual for Carrara 8. Not for Carrara beta, it's the beta of the manual! lol
Awesome, have copied page to read leisurely ... shaders and manuals :-) Kool.
DoDo will learn to spell ... DoDo will learn to drag and drop ;-) Thanks.
Nice render!
Oh... and you're most certainly welcome. Hope I was of some help :coolhmm:
... tippy toe in ... that's not a render, think it's from an image of a museum specimen.
I took a look at the Dodos for sale here ... and gee, somebody's marketing images they've made using the toon Dodo!
Where are they? Rosie and I can handle this!