Trouble with M4 Elite
ValKyrie_1856200
Posts: 133
I just bought the M4 Elite Body and I can't seem to get the body morphs to load into my scene. I've tried putting them on an M4 figure, onto a blank Genesis figure, and onto an empty stage. I can briefly see the little window that indicates loading is going on, but then there is no change to the figure.
What am I missing?
Comments
I am not quite sure I am understanding you. You inject the morphs into the figure, and they will only inject into the relevant figure, so M4 elite morphs will inject into M4. Once you have injected them into M4 if you go to the parameters tab you should find dilas or sliders to control the level of each morph that you wish to use.
You are missing a few facts like A; they won't work on Genesis and B They won't change shape of M4 until you go to the the Shaping or Pararmeters Pane and Dail the shape in maunally for the Elite Shape section :)
That's just what isn't working. I have an M4 figure selected, the go to Content Library where the various M4 Elite shapes are listed. I right click on one of them which gives me the option to "Merge into scene" which I select. But when I go to Parameters, there are no sliders for M4 Elite, just General (bend, twist, side-side, point at) and Display (shadows, visible etc).
Maybe I'm not understanding injecting" properly. Don't you simply double-click or right-click to load?
Thanks!!
Just tried it out on my setup. Michael selected in scene tab, double click on INJ Elite M4 in content library. That worked for me, morphs showed up in Parameters as well as Shaping tab. But, tried again by dragging INJ Elite M4 onto Michael, morphs did not load. Maybe that is the difference?
Edit: Actually, dragging did work, I just realized that while dragging, it selected Michael's chest in the scene. As soon as I re-selected Michael's entire body, the morphs were there.
and it has to be a fresh load of M4 not a presvaed scene I believe.
Okay, I did exactly as you suggested, and still nothing showing up in parameters.
And yes, it was a fresh load, new file, new Michael 4.
So you have no shaping paramaters at all in either pane, even for M4 Base you should have at least some sliders? Is this a freah install of M4 and is this the first time you have used it with adding morphs?
Well, here's the weird thing. I had an older version of M4 that I can do extensive facial and body morphs to. But this new file, where I've reloaded M4 does not have those parameters. I've been installing a bunch of new stuff recently, mostly using the DIM utility but not always. I find it really weird that some files have features and others don't.
so have you got M4 installed twice?
Did you run the DzCreateExPFiles-M4.bat files after reinstalling M4? These .bat files are located in where you installed M4 too under ?:\?????\Characters\Runtime\libraries\!DAZ Just click/double click on the .bat files and let DOS do it's thing and try again. :)
This suggests you might have only a part of the M4 figure selected. Injecting does still work if this is what you've done, but you can't see the newly INJ'd morph dials until you select the root part of the figure — the one named "Michael 4" in the Scene tab.
This suggests you might have only a part of the M4 figure selected. Injecting does still work if this is what you've done, but you can't see the newly INJ'd morph dials until you select the root part of the figure — the one named "Michael 4" in the Scene tab.
That's what I suggested, too. Doesn't seem to make sense, otherwise.
Was your M4 base reinitialized?
First, thanks to everyone who posted suggestions. I was unable to reply because all the reply buttons disappeared from the screen!
So, I deleted and re-installed everything from scratch. A lot of things that weren't working so well are working better, but I'm still having the same trouble as ever with M4 morphs.
So, in checking whether or not I have the whole figure selected, I noticed that the figure is still Genesis, and that Michael doesn't show up anywhere as an option. I have installed it, and the morphs and body shapes are showing up, just not the base figure. The installers have put files in a couple different places, so maybe they can't be found.
BTW, I'm on a Mac.
Genesis is showing as the selected figure? That is the problem right there! The Elite Morphs are for the Michael 4 figure, not for Genesis. You must load Michael 4 into your scene instead of Genesis and click the morph for him. These will not work on the Michael 4 for Genesis morph, at least not without a certain plugin (GenX).
Also, if you are not finding Michael 4 to place in your scene, but you are sure you installed it, try looking in the Content Library under Poser Formats. It should be under the library you installed it to. In my case, it is Poser Formats: My Library: Figures: DAZ People. Michael 4 should also show up in the Smart Content tab under Smart Content: Figures: People: Real World. M4 is one of the characters that currently installs metadata with installation (at least it was for me).
Thanks. Okay, I've made a new file, imported Michael into the scene as you suggested (and yes, it was under Poser Formats).
But still, no morphs are working. I can see them all, with their teasing icons of what I should be able to do, but it's not working.
I guess I'll find something else to do.....
Injecting the morphs activates the dial -- you then set the dial to the desired strength.
And where might I find this dial?
After the M4 Elite Morphs are injected into Michael 4, on the Parameters tab you'll see the following:
Michael 4 selected: Body morphs - Svelte, Prosaic, Spartan and Adonis.
Michael 4 Head selected: Head Morphs - Svelte, Prosaic, Spartan and Adonis
Edit: This morph pack is also supplied with a set of Elite morphs for his "toast"...
Thanks for the help Lindsey. Unfortunately, the "Morphs/Shapes" does not show up under Parameters. I'm getting soooooo frustrated!
Szark asked if you can run the DzCreateExPFiles-M4.bat located in Runtime\Libraries\!DAZ. Normally this script is run automatically by the installer when a new morph pack is installed. It doesn't harm anything to run it. Just locate it in Runtime\Libraries\!DAZ and double click it to execute it. It does some magic to allow morph packs to inject into the Michael .cr2.
Also, another way to "inject" the morphs is via the Michael 4 Powerloader. When you load a fresh Michael 4, the Powerloader is launched and you're given the opportunity to pre-load any Michael 4 Morph packs you have installed. Just enable the check box for the morph pack and the morph pack(s) are injected when Michael 4 is loaded into the Viewport. You'll see the morphs grouped into morph packs in the Parameters tab.
The Powerload is included in the Michael 4 product and is a separate download.
Below if a picture of the Powerloader morph pack selection screen.
Second picture is where the morph packs appear in the Parameters Tab for the Body.. The Head, if selected, will have a selection of morphs if included in a morph pack.
thx Lindsey for stepping in there.
At this stage, I think I must ask — how much computer experience do you have? What exactly did you do to "make a new file"?
(A lot of people seem not to realise the difference between "file", a collection of computer data bits and pieces, and "folder", a collection of files. When you're dealing with computers, precision is important: describing things with the wrong word can lead to being given the wrong advice. The computer will then do exactly what you've told it to do... whether or not it should.)
Another thing, and maybe relevant to this problem; M4 is usually installed first, and any M4 morph or character sets you install afterwards— especially the ones that need initalisation after installing — must be installed to the same place you installed M4. If you made a new folder and installed M4 into it, then M4 can't find wherever you installed the M4 morphs. You might need to uninstall M4 and the M4 morphs, then reinstall (M4 first) all to the same place.
At this stage, I think I must ask — how much computer experience do you have? What exactly did you do to "make a new file"?
(A lot of people seem not to realise the difference between "file", a collection of computer data bits and pieces, and "folder", a collection of files. When you're dealing with computers, precision is important: describing things with the wrong word can lead to being given the wrong advice. The computer will then do exactly what you've told it to do... whether or not it should.)
Another thing, and maybe relevant to this problem; M4 is usually installed first, and any M4 morph or character sets you install afterwards— especially the ones that need initalisation after installing — must be installed to the same place you installed M4. If you made a new folder and installed M4 into it, then M4 can't find wherever you installed the M4 morphs. You might need to uninstall M4 and the M4 morphs, then reinstall (M4 first) all to the same place.
Yeah, I've been a computer user since 1990 or so. I'm a professional graphic designer. :) I do agree terminology is important - got to speak the same language in order to communicate. When I said new file, I meant making a new scene in Daz with no prior objects or characters in it - ie starting clean.
Anyway, I'm not crazy about Daz's installers as they are not very "mac-like".
So, I have just spent the better part of2 days trying various things such as re-installing, and purging and re-importing the meta data, which helped some but I'm happy to report that finally the PROBLEM IS SOLVED!!!!
I just carefully, and manually merged all the files in one "My Library" (the various installers had created 2), carefully backed everything up onto an external drive, and then did one more DB purge and re-import of meta data.
I am so thrilled. The M4 power loader is working, the morphs are there and working and all is well with the world!!!
Thanks so much to all of you good folks who tried to help. You certainly gave me the encouragement I needed to perservere!!!
Good to hear you'd finally nailed the glitch to the wall. This "two My Libraries" might have had something to do with your problem. Are you in the habit of letting the installers run "as default" or do you customise and specify an install location? Apart from all their other drawbacks, the DAZ installers are only almost reliable and consistent in picking the correct default install location. Especially if you have a mix of old and new installers, it's much too easy to end up with content in more than one place without noticing — the default has changed several times in the different versions of D|S.
So, it looks like I'm not quite homefree yet. DAZ can't find the Genesis poses. Also, it looks like I deleted a bunch of my models (i.e. Scenes). Running an unerase program right now - it's gonna take all night.
Well, if anyone is still following this thread, I'm happy to report the Genesis poses are all working now. My deleted files are toast though. Oh well, it's always easier the second time, right?
I'm also trying to sort out why I can't open any of my DAZ 4.0 content. Stay tuned!!
Hmm... Just merging the two folders should not have LOST anything or stopped content from working either.
Hey Szark. What I can't open are .daz files - scenes I created in Daz 4.0. I was able to open them in 4.5 with no trouble before I got "creative" with moving folders around on my hard drive. I believe the problem has to do with a deleted data file - I seem to remember reading something about that. Anyway, I'm spending my time re-doing those scenes which is a lot more fun than trying to figure out why the old ones don't open!!
Jaderail, on a Mac you cannot merge files or folders as such. I had to copy things manually from one folder to another. For some reason, the installers like to put some stuff in my Users Shared folder, and some in my Users Me folder. I did a bunch of installs over the past few days, some using the shiny new DAZ installer (DIM), some using the default settings, and some via a path I specified. None was ideal.
I find this program operates like Adobe Illustrator in some ways, that the resources (textures, geometries etc) are like "linked images" and once you move them or change the name of the folder they're in, the link is broken. Unlike Illustrator however, the various resources have to be in exactly named folders, and once you locate one missing texture, it's not smart enough to notice that all the other missing textures are also in that same folder. That would be a nice upgrade... :)