rendered pngs have no alpha
That is, sometimes they do, sometimes they don't. If I use default render settings I get pngs that save with an alpha in cartoon or default style with quality set at 2 or above. It's usually when I change the size of the window that it decides not to save with an alpha. This issue seems to be intermittent so cannot pin down a cause. Comments?
b
daz 4.5 on osx btw
Comments
Are you using some kind of light set with a skydome or visible light sphere? I know that will cause transparency to go away?
I use render to .png a lot and the only time I've failed has been when I used a light set where the sphere was visible and was rendered.
Or the sphere has "visible in render set"
Another thing that sprung to my mind, where do you set .png? Do you render to disk or to a new window?
It seems to happen when I use non standard sizes, no lighting change. Even happens with the default daz scene. Render to disk or to a new window makes no difference.
I've tried several combinations, having the setting i the window set to .png and save through there or have the setting to .jpg and then do save last render selecting .png in the save dialog, testing different sizes, always get a transparent .png.
Do you have a backdrop? Those will always block transparency.
Which version of DS are you using - Help>About DAZ Studio? 4.5.1.56 is the current build.
Totte: Cheers for trying that out, but what's in the scene doesn't affect it. I tried the default daz scene, same issues. The same scene may or may not render with an alpha depending on window size.
RH: Yep 4.5.1.6 Pro 64bit : osx 10.6.7
Are you using 3Delight or OpenGL renderer, can be an OpenGL issue maybe (I never use anything else than 3Delight.)
Ah good point. I'd forgotten that 3Delight does not have the problem! I've been using the lower 2-3 quality renders nearly all the time because thats the look I wanted (and theyre fast!).
Any thoughts about my OpenGL issue ?
Checking, if you show your videocard settings I might find some answers.
UR awesome, but i'm not sure how to to show videocard settings?
Help->Troubleshooting->About your videocard
OpenGL Provider:
NVIDIA Corporation
Hardware:
NVIDIA GeForce 8800 GT OpenGL Engine
Features:
MultiTexturing
Supported
Shadow Map
Supported
Hardware Antialiasing
Supported
OpenGL Shading Language
Supported
Pixel Buffer
Supported
Pixel Buffer Size
Not Enabled
Maximum Number of Lights
8
Number of Texture Units
8
Maximum Texture Size
8192 x 8192
Your OpenGL could be configured if you wished to do so, but that would effect all PRG's like games you have that would also call it.