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You running out of VRAM?
- Greg
ETA: Also, sometimes VRAM is not released properly (leak). If you're doing a bunch of promos back to back, it may be worth closing/restarting DS, or even rebooting your box.
I shouldn't be, I don't usually have any issues with Dforce items, for the most part, they work fine. I am, however, definitely doing a lot of promo renders back to back, so I will make it a point to shut things down every now and again. I also just realized that each piece of the outfit the dress, the fur on the bottom the fur on the chest, the hat and the fur on those are all separate dforce items. I wonder if in combination its just too much. Although, I was not running the sim at all, I didn't need it for the pose I was using. I ended up trying to render just the dress with nothing in the scene and no pose just loaded it and hit render and it still crashed.
Got a log dump?
- Greg
The first question that comes to mind is whether this is actually connected to dForce at all, or if it's something else about the item. Have you tried using the menu on the Simulation Settings tab to remove the dForce modifier? If it renders after that, it's a dForce problem; if not, it's something else.
I am using the exact same parameters but my G3F explodes around the box... Could you give us a little more details ? Thanks.
Did you do an animated drape and have the figure sit down onto the cube, or move the cube to intersect the figure? (as opposed to starting the drape with the figure and cube intersecting)
Did you setup an Influence Weights map?
- Greg
This looks nice, but it seems the "smooth modifier" achieves the same result or may be there is something I miss about the method and/or motivation. Please let me know what it adds to it. Thanks
not from Daz, but my pc was giving me a display driver error saying that my display driver crashed but has recovered
I have not I will give that a try when I get a chance thank you! I am really leaning toward the issue being on my side because no one else working on the promos was having an issue with it that I know of.
I've wasted 4 hours today trying to render a scene in 3DL with the Santa Baby hat in it. This box is running 4.10.0.121 beta. It keeps crashing when it hits the fur (about 35% in). Display driver not responding (fault module nvoglv64.dll). If I had to bet, I'd say it has something to do with the transparency on the fur.
Rendering direct to file, so I'm not sure why a 3DL render is throwing an openGL error - maybe it's related to your issue. Unfortunately, I have no more time to waste on it.
- Greg
ETA: My repeated crash had nothing to do with dForce.
You can achieve the same result with "smooth modifier"? lol Then, by all means, post renders of it...
Greg, got it. I was doing it wrong then. Will try it as you explained. Thanks.
Ok I'll try this week end and uoload what I got even though I admit you have already raised the standards up there ! :)
So here's what I got bearing in mind you could stop the process at applying smooth modifier and tweaking it.
The Push Modifier/Weight Map feature is added to produce extra bulge in the area you want and works well for skin/cloth interaction.
The convenient thing about the Push Modifier is that once the weight map is painted, you see on the viewport in real time the changes while the slider is being moved.
This was litterally done in 5-10 minutes so we all can imagine what can be achieved by better painters than myself!
01 No Effect
02 Smooth Modifier to G3F iteration6 collision5
03 Push Modifier Weight Map (roughly painted)
04 Push Modifier slider at 6
05 Push Modifier slider at 12
Test renders uploaded.
Okay I tried it again after a fresh reload, I shut down the pc, restarted and did the dforce outfit as the first render. Rendered to 99 % in one hour and 9 minutes then crashed. However, this time, it was Daz that crashed and not my video driver. Here is a small snippet of the log report when it crashed, There are probably another 15 or 20 lines that say recieved upate to. And that's all there is.
017-12-23 12:46:04.886 Iray INFO - module:category(IRAY:RENDER): 1.4 IRAY rend info : CPU: Allocated 3.49711 MiB for frame buffer
2017-12-23 12:46:04.886 Iray INFO - module:category(IRAY:RENDER): 1.6 IRAY rend info : CUDA device 0 (GeForce GTX 745): Allocated 9.7468 MiB for frame buffer
2017-12-23 12:46:04.980 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00091 iterations after 7.637s.
2017-12-23 12:46:05.214 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00094 iterations after 7.882s.
2017-12-23 12:46:05.401 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Received update to 00097 iterations after 8.060s.
Looks cool. I'm seeing some unnatural looking "floating" bits that would be either squished or more naturally rounded, imo.
Personally, I think that dForce + weight node looks more natural. Just my opinion. :) The push modifier (not a smoothing modifier?) looks not too bad, though! :)
I agree dforce + weight node gets you to a more natural result with less tweaking. The other methods would also be difficult to manage for animations.
Let's say those who have not made the 4.10 jump yet (I know there's a bunch) can still get to the party! :)
Well Daz said that cloth was the first implementation of dForce and that other types of dynamics would follow, so I think there is every hope of this happening (no timescales though!).
I'm confused by all the information -- is dForce only applicable to NEW cloths, or can it be applied to the OLD clothes we've already purchased?
If applicable for the old clothes -- does the Original Content author need to be the one to update it, or can we apply an update to the clothing ourselves?
You can apply dForce to existing clothes yourself.
There is a learning curve to using dForce. It's only been out a few months, and is still being updated. The next beta release of Daz Studio will have dForce version 1.1, if not later. (From the beta Change Log: Update to dForce 1.1.0.5; DAZ Studio : Incremented build number to 4.11.0.57) That doesn't mean you should sit on the sidelines, just be aware some things that work today may change a bit in the future.
As a great tutorial on how this magic works, check out RGcincy's thread, How to Use dForce: Creating a Blanket, Draping Clothes on Furniture, and Much More, and download the PDF in the first post. He updates it, so you won't miss anything. If you practice along with his information, you should get a handle on using dForce. There will be triumphs and dismal failures when learning to apply dForce to older content. It can be done, and great results are possible. but not everything will play nice. Just jump in and play. There is no better teacher than experience. Just save frequently, and have fun with it. Get an impressive fail, explosive or otherwise, share it in the Art Studio thread, Let's see your dForce renders/experiments/interesting results!.
Does the dForce in the beta build still require a software restart if you encounter a fatal sim error? I really don't like using beta builds but this has been a problem for me since DAZ introduced this engine.
I had no idea this tool was even in here. I'm excited to try it. :D
At the moment, the beta is the same version as the release, so if you have the latest release installed and it's working for you, the beta should work equally well.
It's still failry new. I think it was released in October? Anyway, only a few months old.
i can't run dforce.
my nvidia gforce gt540m doesn't seem to agree, no openCL. i looked online at some packs that should allow/enable/install (?) openCL (drivers??) but nothing works - or rather, one of those packs demands i uninstall whatever original drivers i have before installing something new. which i won't do because i have absolutely no clue what i'm doing, and i'm not gonna jeopardize a perfectly working gcard/gpu just for gforce.. and be stuck with nothing i.e. a laptop that doesn't work at all any more.
my question: do dforce items/outfits sold here work without dforce (i read in a thread one product "had also normal morphs") - do they ALL work without dforce, or only some - is that specified exactly in the description?
example: dForce Grunge Outfit for Genesis 8 Male - i understand the outfit has morphs and should be working without dforce too (maybe it just won't look that good/realistic), but am i right?
It is my understanding Daz requires dForce compliant clothing also be conforming. So if a dress is for G3F female, it needs to work with any G3F with or without using dForce, or Daz won't sell it. As for clothing sold at other stores, you'll need to be careful and verify it's conforming before you buy.
"Daz requires dForce compliant clothing also be conforming" - exactly the answer i was looking for! thanks a lot, L'Adair ^^
You're welcome, @manekiNeko.
Depends on the garment, not all things work well as conforming garments. Almost all will have basic rigging and weight maps but that doesn't mean they will "work" well as conforming. When I'm writing my product descriptions I will generally state if a dForce garment also works well as conforming or not.