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Soulful Cape retextured and redone opacity map. Just the slightest bit of pokethrough on her left shoulder top as though a little postwork would fix that or perhaps slightly moving hair. The skirt is a freebie base with new texture and opacity map.
Hi L'Adair.. sorry.. just noticed your response to my situation.... I am sooo jealous... :( I can't afford a new computer/graphics card) I am stuck with what I have... unfortunately I don't think I will be using dForce if my computer can't handle it faster. Between dForce and Iray... i am tempted to just give up Daz and play with my Poser... lol. (sighs) I don't have the time/patience to wait for them to render.
The ability to set parts of a clothing item (based on material zones) with their own dForce settings is awesome.
Dforce is applied to her top (Whymsy Cloths)
Everything is default settings other than "Dynamics Strength"
"Arms_Cloth" is set to 0.90
Everything else is set to 0.00
No problem. I've been hard at work making Daz Studio crash. Again and again and again... Not sure what's causing the issue as I've got plenty of RAM. It just up and closes itself while working with the Geometry Editor. I'm working on my final entry to the It's Raining Men competition. With all the crashes, looks like it's going to be a closeup portrait, not a larger scene, if I can even get it done in time.
Oh, and I can reliably report that Jonas Hair does not like dForce. it either does nearly nothing, or falls all apart. And I have neither the time nor the patience to paint weights on a zillion curls! My faun is going to just have to settle for really curly hair.
Any chance to make this not a mistake but to ensure this outcome? Quite a few clothes don't com with undress morphs, so this would be a very interesting option to get something close to that.
Maybe for something like the classical Superman pose - the one that NFL quarterback Cam Newton uses so often - when he opens the front of his shirt to reveal the superman dress and the logo...
I used dForce on the Trumpet Dress, of course. I also used it on the shirt and jacket of the bobblehead's tux. But that's not why I'm sharing this image. The lace "frosting" of the cake is a high-poly plane primitive with a trans map to remove the corners and draped over the layer with dForce. The lace is actually a geometry shell over the plane. I also created the fluted cake plate using dForce on a short cylinder primitive with a subD of 3 or 4.
I tried this with cupcake outfit and the jacket exploded. Could you tell me what your settings are please? Almost everything I've used it on has exploded, so I think this is user error.
Now that is fabulously creative! Well done!!!!
Thank you very much, @barbult. You're opinion means a lot to me.
WOW! So creative!!
Thnk you, @sapat. I'm happy you like it.
Oh WOW L'Adair... now it's even more special a piece of art... now that I know how it was made... just wonderful... I'm liking this DForce.. but.. it takes so long to simulate on my computer... may I ask how long it took yours??
I didn't time it, but I'd say a minute or two, per item. However... I did dForce each item separately. I did the female bobblehead in one file, the male in another, and the cake in a third. (Oh, wait. I did the plate in a separate file, too. But I turned it into a prop.) Then I put them all together into one file, already dForced. And just in case you weren't aware, having anything visible in the scene that isn't needed will slow down the simulation, especially hair! Also, for the figures, I used the animation timeline.
I'm using the OpenCL via my GTX 1080 video card. I never bothered with updating the CPU driver for it. But I've heard peope who have OpenCL for both their video card and CPU are seeing faster sims than with just one or the other.
Thank you, again. I'm delighted you like the render so much.
Thanks for letting me know... a lot of that goes over my head... Not sure about OpenCL... CPU.. etc... (still can't figure out about these settings on my computer.. not sure where to look to see what is going on)... and yes.. I do know about the hair... simulations I've been doing the character is buck nekid except for what is simulating... lol.
If you're able to do any simulating at all, you have the required OpenCL version. That it's running really slow is probably a hardware issue, but I'm not going to get technical on you here. If you have an older computer, the "best" solution is to upgrade it with a new computer, making sure to get a good Nvidia card. Best, but not necessarily feasible.
nope.. out of the question... not gonna get a new computer just for Daz... so I'm making do. Simulations are slow.. but I just watch a movie (or two) or take a nap whilst it's finishing... lol. (sighs)... I'm pretty frustrated with how I'm being forced to buy new hardware or else... I think I'll start playing with my Poser more... been a while since I've rendered anything... and I just found an update that makes it render faster. We shall see.. Thanks L'Adair
btw.. have you seen the prices of Nvidia cards???? eep!!!!!!!!!!
Yes. The card I have in my render computer, (yeah, I bought a new computer just for Daz, more than a year ago, now,) that card was around $500 at NewEgg and then the Cryptomining thing came along and prices have skyrocketed. So that second card I was going to buy is no longer feasible. I did up my system RAM to 64GB, though. That actually helped to speed things up a bit, though I was going for, "don't crash when using Catalyzer."
And now back to our regularly scheduled program...
Here is a little dForce experiment. I created a simple tube in Hexagon and deformed it with a few different dForce interactions and subsequent .obj exports. Then I simulted it into an action scene with a figure. I bet with the right material settings you could simulate spashed water pretty well.
My first attempt with dforce
That's really cool.
Wow! that's a great result
Yeah Oso3D very cool. It makes sense, the focus on clothing, I'm hoping for some more of this!
There are truly great things in this thread, great inspiration.
Well, actually, yes. I export the garment in question to .obj, then I use a simple 3D editor to cut the mesh / take out polygons in areas where I want the garment to fall open. After reimport the simulation works accordingly, usually.
If it's not too complicated, you could use the Geometry Editor Tool to remove those polygons, without ever leaving Daz Studio.
You don't have to select polygons one at a time. Poke around the popup menu and try some of the shortcuts. You'll quickly find something that makes what you're trying to do fast and efficient.
So, as long as you aren't editing the mesh in some other way in your 3D editor, this should work.
Could you point to documentation/tutorial on soft body effects with dforce, please?
I'm pretty sure this is all stuff she figured out on her own. However, as Diva is a PA now, maybe we can convince her to package up what she learned and make it available in the store.
Sorry for reliving this topic, but I wish to do a madonna at some point and this is a wonderful starting point. @nonesuch00, I absolutely need to know, what is the outfit you dressed the madonna with, and what baby did you use. Thank you in advance!
That is amazing!