Show off 3DL stuff rendered in IRay*

2»

Comments

  • L'AdairL'Adair Posts: 9,479
    edited October 2017

    @Linwelly Your image is just beautiful. I love it!

    I have that set, (and the others in the series.) They are massive. It can take a fair bit of time, but with the help of the Geometry Editor, you can hide, (or remove,) anything that isn't in the scene or affecting it (shadows and such.)

    @dreamfarmer What a creative way to showcase all those spires! lol... Great job.

    Post edited by L'Adair on
  • FishtalesFishtales Posts: 6,119

    All the Divinity stuff, in the Cloud Haven, no postwork, no reshading. The attachment/linked image is extremely large if you want closeups.

     

    Autumn Forest is just beautiful, btw.

    Not taking anything away from your image which looks spectacular but you seem to be using Finite Dome which is set too small as it is visible in the top left of the image.

  • LinwellyLinwelly Posts: 5,947

    Thanks a lot everybody!

    @dreamfarmer that is such a great idea! great work on the light here as well!

  • L'AdairL'Adair Posts: 9,479
    edited October 2017

    I've spent the last three days working on an artistic render using the Deco Club Exterior. The artistic render was the direct result of preparing the set for this thread, so @dreamfarmer, it's all your fault. (Thank you.)
    smiley

    First, here is a "clay" render of the set. If you look closely, you can see the "deco" stripes are actually modelled in. The lampost and both doors are separate props. The image, allegedly, links to the full size, 1500px-square render.

    Deco Club Exterior Clay Render, by L'Adair


    Here's a closeup of the sewer grate, which is mostly missing from the image above. You can also see the sidewalk pavement has the grooves modeled in.

    Deco Club Exterior, Grate Detail, Clay Render; by L'Adair


    And finally, here is a long shot of the entire set with the Iray Uber Base applied. The street, gutter and sidewalk are way too glossy, but that's a quick fix. The rest of the set holds up very well with just the base conversion. The door has windows, so you'll need to do something there. Maybe add a plane with a scene behind so it's seen through the glass. (I used the v176 Glowing Window Texture Shaders on my final render, so you can't see to the other side.)

    Deco Club Exterior with Iray Uber Base Applied, by L'Adair


    You can see the final, artistic render in the Hidden Treasures thread, or in my Gallery here.

    Post edited by L'Adair on
  • dreamfarmerdreamfarmer Posts: 2,128

    Oooh awesome!

  • L'AdairL'Adair Posts: 9,479

    Oooh awesome!

    Thanks. laugh

  • algovincianalgovincian Posts: 2,613

    Ok: we have another sale incoming, a sale where lots of cheap old stuff will probably be available even more cheaply.  There’s also a lot of users who are nervous about using old stuff that doesn’t have Iray materials. Finally there’s some who talk about reshading or even just (mostly) trusting ubershader. We can help each other! So let’s see those renders. Give those neglected 3DL products new Iray promo renders!

    (Please also list products and any reshading done or conversion resources used!)

     

    You are so right, Dreamfarmer - there is so much awesome content out there for V4/M4!

    If memory serves, the only clothes in this scene that are new(ish) are the Venetian Mask and Lestat De Lioncourt Suit, and even those are old:

    Links to all the clothes used in the scene can be found on this page:

    https://www.daz3d.com/gallery/images/250856/

    There are a ton of items in the scene, and the fact that they're older actually helped the scene to fit in the VRAM of my video card for rendering in Iray lol. Despite the fact that I didn't really do much of anything as far as converting them for use in Iray goes, I think the figures match the environment OK (the carousel mats were designed for Iray).

    - Greg

  • algovincianalgovincian Posts: 2,613

    This outfit (though not the background) is 3DL. The outfit and weapons is ArtemisX for Genesis and wasn't reshaded, just rendered in Iray "out of the box":

    The outfit looks great here, Diva. Love the character, too - she's kind of got a sci-fi Charlie's Angel thing going on. She needs a couple friends with her ;)

    What hair is that?

    - Greg

  • algovincianalgovincian Posts: 2,613

    All the Divinity stuff, in the Cloud Haven, no postwork, no reshading. The attachment/linked image is extremely large if you want closeups.

    Autumn Forest is just beautiful, btw.

    Got all the Divinity stuff, but can't remember ever rendering it. Looks fantastic in your image!

    - Greg

  • algovincianalgovincian Posts: 2,613
    Linwelly said:

    not for the faint of heart: https://www.daz3d.com/forest-autumn

    added https://www.daz3d.com/epic-props-godrays-volumetric-light-for-iray

    hit render, ( well chose a camera angle and rotated the dome to place)

    not adjustments, not even the Iray Uber ( gets applied anyway)

    rendered well over 12 hours on a NVIDIA g-force 1060

    Great DOF here, Linwelly. The strong backlighting looks excellent on the leaves - surprising since it's just an automatic conversion.

    - Greg

  • Oso3DOso3D Posts: 15,011

    Linwelly, thanks; I would never have expected that product to look so good from its promos!

  • L'AdairL'Adair Posts: 9,479
    edited November 2017

    I created this image for the PC+ and render your cart competition, but I thought I'd include it here because it uses a number of older products, all converted to Iray using the Iray Uber Base.

    In The Heat Of The Day

    In The Heat Of The Day, by L'Adair


    Everything but the butterfly, leopards, and bones came with only 3Delight materials. All the plants, grass, weeds and mushrooms received just the Iray Uber Base applied. After converting the Corinthian Helm from the Helms of History set, I used shaders from Mec4D PBS shaders, volumes 1 and 3, to create the old, patina look on the helm, and used the Iray Decal Kit to add dirt. I did have to tone down the gloss, too.

    Then there's the cyclorama background. With all of these older background sets, I use Emissives to bring out the colors, but not so much that it appears to be lit. To do that, I plug the material zone's image into the Emissive Color properties for that zone, set the color to White and the Emissive Temperature to 0. This allows only the colors of the image to be used. Then I set Luminance to 10-50, (this background is set to 20,) and the Luminance Units to kcd/m^2.

    Post edited by L'Adair on
  • luci45luci45 Posts: 2,756

    Wow, dreamfarmer, thanks for starting this thread! I love Iraying the old stuff. 

    Linwelly, your forest render is so beautiful! I haven't messed with the forest stuff with or without Iray because the renders take forever. (Worth it I guess.)

  • SaphirewildSaphirewild Posts: 6,668

    Linwelly I second Luci in saying your forest render is beautifuly done.

  • dawnbladedawnblade Posts: 1,723
    edited November 2017

    The Daz Iray implementation does uberBasing automatically; the only reason to do it manually is if you want to adjust settings or apply a script that expects an Iray shader (like NGS on a non-character).

    Thank you for this tip and for starting this thread! I didn't know that the Iray renderer applied the Iray Uber Base automatically! What a timesaver.

    Post edited by dawnblade on
  • L'AdairL'Adair Posts: 9,479
    dawnblade said:

    The Daz Iray implementation does uberBasing automatically; the only reason to do it manually is if you want to adjust settings or apply a script that expects an Iray shader (like NGS on a non-character).

    Thank you for this tip and for starting this thread! I didn't know that the Iray renderer applied the Iray Uber Base automatically! What a timesaver.

    Yes and no. It depends on what you are doing. Pick up a new-to-you product and want to see how it looks, with no plans to use it just yet, or save it? Timesaver. Trying shoes on a figure to see which pair looks best with the outfit? Timesaver. Creating a large complex scene, with lots of kitbashing, characters, and props? Not a timesaver.

    The Iray Uber Base is applied as part of the render process, but it's not saved with the materials. So every time you do a render, the render engine needs to convert the 3DL materials to Iray on the fly. That's every spot render, every time you change the viewport to use Nvidia Iray and check your work. Every single time, with very few exceptions.

    On the other hand, you can select everything in your scene, then select everything in the Surfaces->Editor and then apply the Iray Uber Base. It won't change anything for objects that already have Iray materials. And now you can tweak the materials to add or remove things you wouldn't really want, like emission on clothing. Be sure to save your scene after doing the conversion, so you won't have to do it again.

  • dawnbladedawnblade Posts: 1,723
    Aha! I was wondering about whether the materials retained Iray or not. Thank you L'Adair!
  • L'AdairL'Adair Posts: 9,479
    dawnblade said:
    Aha! I was wondering about whether the materials retained Iray or not. Thank you L'Adair!

    You're welcome. smiley

  • dawnbladedawnblade Posts: 1,723
    edited November 2017

    Path to Cloud Temple
    Applied Iray Uber Base. Hid the Skydome. Used Summer Cumulus Sky HDR from TerraDome 3 and rotated it until I got some good shadows.
    Changed gamma to 1 in Tonemappings because TD3's environment settings are very high, so sometimes scenes look washed out. Set ISO to 50.

    I didn't try to replicate the fog camera or even the Uber lighting. I just wanted to use the lighting from the HDR.

     

    PathToCloudTemple.jpg
    1860 x 881 - 2M
    Post edited by dawnblade on
  • LinwellyLinwelly Posts: 5,947
    edited November 2017

    You changed nothing on the materials for the cloud temple? thats nice!

     

    here is one I made from https://www.daz3d.com/easy-environments-eternal-sands ,details of how I made it, can be found in my thread

    here https://www.daz3d.com/forums/discussion/comment/3017416/#Comment_3017416

    Post edited by Linwelly on
  • dawnbladedawnblade Posts: 1,723
    Thanks Linwelly!
  • dawnbladedawnblade Posts: 1,723
    edited November 2017
    Oops. Accidentally posted before finishing. Drat small mobile screens. :) Thanks Linwelly! I applied Iray Uber Base, that's it. Edited my original post to reflect that. That desert scene looks great! I'll have to read your thread on how you did it. Link to specific comment? Grr! Why isn't mobile recognizing paragraphs?!
    Post edited by dawnblade on
  • LinwellyLinwelly Posts: 5,947
    dawnblade said:
    Oops. Accidentally posted before finishing. Drat small mobile screens. :) Thanks Linwelly! I applied Iray Uber Base, that's it. Edited my original post to reflect that. That desert scene looks great! I'll have to read your thread on how you did it. Link to specific comment? Grr! Why isn't mobile recognizing paragraphs?!

    good point is marking the specific post, I updated my post above and here it is as well https://www.daz3d.com/forums/discussion/comment/3017416/#Comment_3017416

Sign In or Register to comment.