V5, Magna Hart, Wild Hair, real time cloth simulation in CryEngine
highpp
Posts: 0
Heya,
We just finished a small project, to integrate Shroud Cloth simulation into CryEngine 3.
Used models from here:
Genesis V5
Magna Hart
Wild Hair
Dance moves from AniBlocks
Time synced and blended in Motion Builder.
Models poly-reduced via 3DSMAX, (ProOptimizer)
Comments
looks great :)
I LOVE those moves- boogie baby! Thanks so much for sharing! :)
EDIT- my favorite part is 1:38 to 1:41. That was such a cool dance move! Will mention this in my studio thread.
Cathie
love the cloth movement .
is the Shroud Cloth simulation free ?
Very nice, can't wait till that type of cloth simulation is standard...
That looks soooo cool!
downloaded Shroud http://www.cloak-works.com/ free version and the runtime
I have Unity too btw, (inc the Android add on! got it a while back as a special promo but never use it! I am too stupid)
will check it out looks easy enough http://www.youtube.com/watch?feature=player_embedded&v=RtY6i6KNCL4 but does not mean I will find it so.
Thanks guys!
Plugin for unity is free, we made the (free) runtime work on cryengine too. (unity supports plugins only in pro version). To create cloth setup you need to use Shroud Studio, which comes in free (basic) version with some limitations, and in pro version unlimited.
I think it would be possible to integrate Shroud Cloth into Daz3D but since focus is on realtime, and not on batch-rendering, perhaps it kinda defeats the purpose..?