Rendering char in SYRW2 WATER VOLUME

   Helllo all. I have a litle problem with rendering in a pool scene. I'm using Genesis 8 character, Daphne and SYRW2 to fill the pool. The problem is, as you can see in the image   https://imgur.com/a/jQkN0    , that the water line deletes the Character texture . Now, I have tried and replaced the skin of Daphne with the stock skin surface of a Genesis 8 standard model and the problem is fixed, but I need that specific character texture as the difference is just too much to try and fix it in PS. Any help would be greatly apreciated. Thanks.

  

Comments

  • SimonJMSimonJM Posts: 5,999

    Silly question - after loading the base textured what happens if you manually apply just the diffuse maps?  What I am suggesting is that there might be interference between shader settings, with something that Daphne uses that the base does not.

  • Have you adjusted the path length in Render Settings? If not then I think it's just the interaction of the water shader with the skin shader, I'm not sure it'sa losing the texture so much as changing the behaviour (it's likely, for example, that both skin and water have Index of Refraction values other than 1)

  • Have you adjusted the path length in Render Settings? If not then I think it's just the interaction of the water shader with the skin shader, I'm not sure it'sa losing the texture so much as changing the behaviour (it's likely, for example, that both skin and water have Index of Refraction values other than 1)

    Path Length was at -1 , I have set it at 5, same result.

  • Have you adjusted the path length in Render Settings? If not then I think it's just the interaction of the water shader with the skin shader, I'm not sure it'sa losing the texture so much as changing the behaviour (it's likely, for example, that both skin and water have Index of Refraction values other than 1)

    Path Length was at -1 , I have set it at 5, same result.

    Also tried with it at -10, same result.

     

     

  • SimonJM said:

    Silly question - after loading the base textured what happens if you manually apply just the diffuse maps?  What I am suggesting is that there might be interference between shader settings, with something that Daphne uses that the base does not.

    Hey. You were right, I have done just that, replaced the surfaces with the original ones, then manualy replaced the Base Color ones with the Daphne ones and it worked. But the problem is , I'm sure I have rendered this char in that Water Volume before, and it all worked well... Don't know what is different this time. Anyway, I thank you for your help!

  • SimonJMSimonJM Posts: 5,999

    Pretty much whatRichard suggested!  Iray was updated in last few DS updatesm adding access to new features and, maybe, corretcing issues, any of which may have introduced the interaction you started seeing.  If you feel particularly curious load up another figure and have one with Daphne andone with base textures and see how the settings active vary.

  • I have spent about 1 hour , looking at each setting from the base skin and then using that seting on the Daphne model... all the Reflectivity, bump, weight , or that sort settings didn't fix it.. the only way, I found , to fix it is by replacing the maps... anyhow, it's fixed now and I can carry on.. this was such a masive headache...

     

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