CarraraTors Object Destruction Discussion
0oseven
Posts: 626
There is a discussion on Object Destruction over at CarraraTors. If anyone has something to contribute love to see you there.
Post edited by 0oseven on
Comments
Argh. That forum doesn't like me. Never lets me in... then it never lets me re-register :(
I have only done a very few experiments with object destruction because it wasn't yet on my plate in my production. But I've just been thinking about getting some practice in.
Sorry for the headache... again... Ooseven
You have to use the second Login button from the top I think Dart
Nice video in that thread you linked to Ooseven.
Yes!!! Thanks! Too late for me now... but at least I'm logged in for tomorrow! Thanks!!!
pleasure :)
I can see this evolving into a really cool thread! Thanks for the tip Ooseven!
Maybe this should be a New Topic for Carrara Forum ?
The Fluid sim being developed by Alberto http://www.daz3d.com/forums/discussion/202391/fluids-in-carrara-and-a-plugin-by-alberto-is-coming#latest made me think perhaps there is a possibility to make a plugin for 'destruction' ? The explode modifier in Carrara only produces 2D which doesn't look too good and the physics currently only works on defined meshes. What is needed is means for "meshes " to break on collision into 3d pieces. We see impressive examples in C4d,Modo,Realflow etc
So I'm wondering Is there a talented person who could take this on for Carrara ? Would it be something the wider community would want?
I would certainly be interested in a good destruction plugin, but I have a feeling it would be a massive undertaking.
I would settle for backs to exploded object pieces even if they just mirrored the fronts (maybe a bit more smoothed) to create a more "solid" look
at the moment you can tell the fragments are shells, maybe something using the backfacing polgon visibility to add some pseudo thickness
hair on reversed normals sort of works
video
Octane turns extra large Carrara hairs with no tip thickness into cinnamon straws
longer hair videos
Wendy - clever!
OK a house with and without a hairy backing
TY Phil
I am thinking in this as a next project. I learned many interesting things programming the fluid simulator...
the hair was never terribly convincing and for some reason kept freezing up Carrara on prop buildings I tried, I had to use one that was a figure.
No idea why as other props work.
I wonder if Fenric's Pose and Shading Tools 2 - TowardAway Shader would work for that?
@AB
And here the PyCloid plugin http://www.f1oat.org/pycloid/
further development with Frederic´s permission?
I often use this plugin, I like it and I'm following you to ask a further development!
I believe that Frederic is disapointed by the lack of users of his plugin and he dropped out the development.
There is not so much animators in the 3D world, It's very sad!
Wow - some interesting things being done with Carrara - hair as objects for example ? I used hair once to try and create a plasma effect.
But most astounding is, Alberto to the rescue if he would take on this as his next project.
I've posted a couple of videos at Carrarators that illustrate the sort of thing I would hope to see a plugin give Carrara.
http://www.bond3d.byethost18.com/index.php?topic=362.new#new