DAZ Collada Export for VUE

billw-2176187billw-2176187 Posts: 0
edited December 1969 in New Users

We are looking for the process to successfully export a DAZ character (V4 or Genesis) that keeps the morph changes (ie: facial and body changes) intact for import into VUE as an animated character with morph capability). We have got the character motions to export properly into VUE from DAZ for both V4 and Genesis (assuming no morph changes).

On the Collada export menu we have set the morph checkbox in the animation group.

What are the settings needed to export animated morphing characters? Did we miss anything?

When exported as V4, the DAZ morph is locked and the bones are good. When exported as Genesis and if the morphs are baked the bones are good but the morphs are locked and when the morphs are exported the bones are broken but it is morphing.

What are we doing wrong?

What does each of the settings in the Collada (dae) exporter do, including the Morphs Tab's settings.

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