Depth of Field in Daz 3A AND 4.5 Pro
Tangled Web Creations
Posts: 69
Hi all,
I actively use both versions 3 Advanced and 4.5 Pro of Daz Studio and I have been digging through all of my menu bars, clicking on all sorts of window tabs to bring up new stuff to see if I am overlooking something and I cannot find it. How do I turn Depth of Field on in both of these versions? or is there a tutorial on DOF out there that would work on both of these versions that I can be pointed to so that I can start playing with it & learning it?
Thank you very much for the time and assistance. =D
~Bree~
Comments
You have to select the camera that you want to render through, then view it through a different camera (i.e., look at it from perspective view if it's the default camera). The parameters tab holds the DOF settings. If you are viewing it in this way you can see the DOF panes in the 3d window. The two panes show the area of focus in between them with the white ball at the center. Dials let you move this area and increase or decrease the area of focus with the fstop value.
You have to select the camera that you want to render through, then view it through a different camera (i.e., look at it from perspective view if it's the default camera). The parameters tab holds the DOF settings. If you are viewing it in this way you can see the DOF panes in the 3d window. The two panes show the area of focus in between them with the white ball at the center. Dials let you move this area and increase or decrease the area of focus with the fstop value.
Just to add to SY's notes, there is no DOF setting on the perspective camera or any of the orthographic cameras in a default scene. You have to create a new camera, which will then open up the possibilities for DOF and motion blur, etc. Then, as Sickle stated, you can switch to the perspective camera where you will be able to visually use the onscreen guides of your new camera to line up DOF.
Just to add to SY's notes, there is no DOF setting on the perspective camera or any of the orthographic cameras in a default scene. You have to create a new camera, which will then open up the possibilities for DOF and motion blur, etc. Then, as Sickle stated, you can switch to the perspective camera where you will be able to visually use the onscreen guides of your new camera to line up DOF.
Oh ok! Now I can see it!!! Never knew that was there and have turned my view around to move my camera but just never gone in depth of the camera parameters out of fear of messing something up. Thank you both so much for the help with this!! =D
~Bree~
just in case http://www.daz3d.com/forums/discussion/5084/#63872