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Hi Kyoto,
I can only speak from personal experience, Hexagon crashes on me, although not so much these days, and when it does it is usually me trying to get too smart with it, I can not yet, put my finger on the exact reasons, a recent occasion was during re-naming stuff, material zones, materials, objects and groups, it was not a big model, fairly simple really.
It can be sensitive sometimes with awkwardly built meshes I have found, twisted or flipped faces pointing in the same direction., some have problems with their graphics cards, although I have not, My PC is not new, XP pro. Nvidia 6600GT and a bare minimum of Ram :red: but I is not new neither so it works for me :)
Sometimes having other stuff running in the background might not help, but with my set up I have to stay slim, so I have to watch it.
Certainly I have to stop my anti-virus from running all the time,
BTW. how are the Daleks, my cough is a little better thnx. :)
...that's what gets me, I'm running an i7 with an nVidia GTX460, 12GB TriChannel memory and no other processes running at the same time to vie for system resources with. Yet, I still have been experiencing the same instability and failure rate as when I ran it on my 32 bit old duo core notebook with the Intel integrated graphics set and only 4GB.
I know it is only a 32 bit app but with the extra "horsepower" I have and nothing else running to interfere, I should be getting the maximum performance out of the app as I have so much "overhead".
..haven't seen much of the Dalek Appreciation thread lately, but working on an idea to bring it back to life.
I switched to Max a few years ago. My problem with Hex was that it couldn't handle objects. I nearly lost several times because froze and corrupted the file. I needed something that could handle many buildings. If it wasn't for that, I'd still be using it because it's such a great modeler.
So there will be no future versions of Hexagon? If this is indeed true, then that is sad....really sad....
...unfortunately Gen6/Genesis2 has taken centre stage now.
While I like the fact that Studio 4.6 is one of the most stable releases of that app I've seen, Hex has been left to flounder in the state it's been in for the five+ years I have been involved in 3D CG.
In that time:
Blender has been making great strides forward with an improved UI and new features including Real Time rendering.
Modo has seen five updates.
Vue has been through at least seven updates (including "X.5" versions)
Poser has seen four rewrites of both the basic and pro versions.
MS is now hawking the fourth new version of it's Windows OS
If Daz intends on continuing to market Hexagon as it's "signature" modelling app., they need to come up with a true upgrade that finally fixes the instabilities which have plagued it for the last half decade,
...and stat, not "Daz Soon".
...or return the price I originally paid for it in store credit so I can get a foothold on the next generation figures they are spending all this time on developing instead of fixing what really is broke.
DAZ makes dollies. When has this ever been a secret?
Hex is like Latin. Great language, a lot of people use it, but it's dead.
De mortuis nil nisi bonum
..and that is what sucks (apologies for the language) because Hexagon could be a wonderful tool that dovetailed nicely withStudio and Bryce to make a really powerful 3D suite.
Since the merger back in 2009, l feel Daz had lost it's direction.
..but again, that;s just my two Zlotys worth and when has that ever mattered
Listening to music from Mr Gershwin right now, at leas there are still a few positive things left in the world.
=>
hexegon used to crash a lot on me, until i found out that it was in part do to the ati control app, so i just uninstalled it and only installed the driver, since then i don`t have problems,( except when i try to open an obj file by double clicking it outside of hexagon, xd but other than that im very happy with hexagon, although bones and animation would be welcomed.
...I have an nVidia GPU with 1GB GDDR5 that has the latest OGL drivers and Hex keeps freezing up on me as bad as it did on my notebook that has the Intel GMA integrated graphics.
No, it's a bug in the software that has not been attended to for over five years.
Hello,
There is a bug/problem with Hexagon attempting to use multi-processors.
Please try:- Open nVidia control panel-> Managed 3d settings. Change the option:- "Threaded Optimization" to "Off"
I will give that a try.
Once I started using LAA a lot of crashes I was getting went away.
Because of some crashes with booleans, I could not use the latest Hexagon update and have stayed on 2.5.0.5. Maybe this will fix those crashes so I can go to 2.5.1.79
Hello,
There is a bug/problem with Hexagon attempting to use multi-processors.
Please try:- Open nVidia control panel-> Managed 3d settings. Change the option:- "Threaded Optimization" to "Off"
...this needs to be updated as when one needs to use other apps that take advantage of the multithreading you need to go back into the preferences and turn that back on every time. Five+ years and they couldn't find the time to fix this, but instead roll out three new versions of the Studio app, Three versions of Carrara, a new (sort of) version of Bryce, another generation of their millennium core figures, and two generations of the new Genesis? That is just sloppy.
That also doesn't explain why was this an issue on my old system which didn't have multi-threading as it was the Intel integrated chipset.
If Daz has no intent or incentive to update Hex, fix these bugs, and bring it into the 64 bit world, then thy should either sell it to someone who would, or put it in the grave and wash their hands of it all.
I've already started working with Blender, It's an uphill climb sure, but at least it's stable.
I just wish I could get my 54$ back that I paid for an app I couldn't use.
That you can't navigate the view with pan, rotate, zoom at the same time with user adjustable mouse controls is just crazy. I bet it's the biggest reason why Hexagon isn't more popular. It's just ridiculous. It's something like the lack of ngons were in Blender: "Yeah, we don't need ngons, they ruin the topology of objects." Now when ngons are in Blender it's like zillion times better than before.
Welcome to the software technology of the twentieth century!
To answer the topic title, I would have to say it happened on April 13, 2006, when the Hexagon code became separated from its developers. Development of new features essentially stopped then, and all we got are bug fixes.
What Hexagon really needs is a complete rewrite. Maintain the user interface, tools, and shortcuts, but put them on a new, robust foundation built for performance, speed and upgradability. (I know it's a lot easier to write this sentence than to make it happen). Since Daz is not focused on making 3D modeling tools, the best we can hope for is for Hexagon to be sold to another developer.
Most of which introduced even more bugs !
The main one being that the latest version locks up if one tries to load/work on a model made using a previous version. Durr.
I bought Hex when it first came out and updated it to the newer versions as they came out. For a number of years I had no time to work with this program but am getting back into it. I was shocked at the way DAZ has let one of the best modeling programs out there die on the vine, what an absolute short sighted waste.
I agree with a previous poster that the best thing that could happen is to have DAZ sell off Hexagon to someone who will move it forward. DAZ is focused on the poser market and Studio so let Hexagon go, they could even release it into the public domain for development. It is just far to good of a product to let languish in DAZ's closet of abandoned software. I remember when this program came out it was growing in popularity like a rocket now it is all but dead.
Shame on you DAZ for killing off one of the industries best. If you want this program develop it, if not let it go.
.....+1.
I use Hexagon for all my creations.
When I was going to school for my Associated in Graphic Design, we had 3DsMax class. By FAR I like Hexagon soo much better. I hate the interface of 3DsMax. But I will say, Max crashes a lot less than Hexagon. I am LUCKY if I get through the day with only one or two crashes... but the average is about four. I'm using a laptop beyond the recommended specs. An auto save that saves sequential files would be soo awesome... How many times have we all been "in the zone" and just forget to save? lol Which makes the crashes so much more an annoying pain in the derriere!
I have a feeling that if DAZ or whoever has rights over the programing, really work out the bugs and add a few more features, I have a feeling that It will become "industry standard" like Poser, Max and the like.
...that is enlightening to know that 3DS Max is that unstable. Surprising considering the cost.
When I made Hexagon "large address aware", a lot of the issues I had been experiencing vanished.It is now actually quite stable and no longer freezes up on me. I still wish it had 64 bit support, had a better UV unwrapping tool, and could import more file formats. The UI is so much better than other modelling apps I've seen.
I use Hexagon daily, and though there is the occasional crash, I've learned to stay away from certain functions that bring on that negative result. I'd pay good money for an upgrade to Hexagon 3.0 if it ever came out, better UV unwrapping, real 3D painting, some plugin capabilities.
I totally agree. This is a beautiful program and it's sad to see it die like that. I use Max most of the time, but there are somethings that works better in Hex. So I have to import into hex constantly. The tweak tool makes everything look organic and the extruder is fantastic. The uv editor was a complete time saver.
Same here. I love Hexagon, as many people do. But how should we let DAZ know about this?
Maybe we should start some kind of petition for a further Hex development. If enough people join, DAZ can hardly ignore it. Hopefully :-)
I think they'd be better off if they sold it. I'd like to see what Audodesk would do with it. LoL...i have Max set up to look like Hex, since I love Hex so much.
...well for one the price would probably jump up to 800 - 1,000$ leaving Blender as the only affordable modelling option for those of us on a tight budget.
Second, there would be no more Daz - Hex bridge.
What does Hex have over Blender outside of that bridge that keeps Hex a viable competitor for modeling software?
...a more intuitive and well laid out UI that is similar to other graphics applications as well as consistency in operation, thus making it (the application) easier to learn so that more time can be devoted to the task of actually modelling.
Even Andrew Price has admitted how unintuitive Blender's interface is for many and how that is what often turns potential users away. In two video presentations he has pointed out a number of areas where the UI falls short of what makes a successful programme from the user's POV, and thus has made learning curve of adapting just to the application alone more difficult than it needs to be. The discussion primarily centered around inconsistencies in (and improving) how tools operate, how parameters are displayed, defaults are set, how the UI is visually laid out when the programme is opened, and how poorly the programme communicates with the user (such as the lack of progress monitors and warnings/prompts).
There is to be a third and final installment in the series which will outline suggestions for "cleaning up" and streamlining the UI.
The way I see it, I'd like to have Blender open to a screen with a basic toolset that involves the primary focus of the application: modelling, rather than rendering and animation, which are secondary operations. Adopting a "tab" or "room" setup like say Daz Studio, Poser, Carrara have would also make it a lot "cleaner" and more elegant.
Indeed, I'm looking forward to the third instalment. Perhaps wishful thinking, something good may come out of his initiative. So far no flame war which is quite encouraging. We will see I guess.