Shiny and oily

sheedee3Dsheedee3D Posts: 214
edited December 1969 in New Users

Hello;

For as long as i can remember i have been trying to produce shiny and oily skin surfaces in Daz Studio for my characters...i have fiddled with the surfaces parameters with glossines and specularity controls moving the sliders from left to right, and increasing and decreasing the parameter strenght values...but my characters skins just dont come out the way i intent them to...i would very much like to achieve results like the ones shown in these images...but up to now, it just has not worked out for me yet...

Is there any shader out there or special skin map with which i can achieve results like the ones on these images?...or is there a tutorial any where on how to achieve these results in Daz Studio?...

Help is greatly appreciated.

I have Daz Studio 4.5 Pro 64Bit

Thanks for viewing.

SHINY_SKIN.jpg
939 x 445 - 294K
Hulk.jpg
678 x 654 - 211K

Comments

  • Scott LivingstonScott Livingston Posts: 4,340
    edited April 2013

    Specularity and glossiness are key settings, but there are others that come into play too, including Sub-Surface Scattering and specularity2 if you're using a shader like Ubersurface that has those controls. Also keep in mind that lighting will play a very large role in this.

    The wet-skin look is not one that I've put any effort in trying to achieve, so I don't have specific settings worth sharing. However, there is a discussion here that may be enlightening: http://www.daz3d.com/forums/discussion/17452/

    Edited to add: here's another relevant thread: http://www.daz3d.com/forums/discussion/18438/

    Post edited by Scott Livingston on
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