Picture image texture not applying on a hexagon created OBJ
Hi
I am a big fan of Hexagon and love the ease of use for modeling... I go there often for making my own OBJs for use in Bryce... I lately made a cornucopia by making a line helix and then thickened it... and Voilla! cornucopia which I took into Bryce for an image I'm working on.... I tried to apply an image texture to the cornucopia... but instead of the basket weave image texture, it was a simple base color... I had created another model in Hex and I had the same problem.... The procedural textures were applied with no problem... but the picture image textures don't.. Is there something I need to click in Hex to remedy this...or is it just the way it is?
The other time I encountered this I made a model with a cone and an extruded shape... I grouped them and exported them as OBJ and then in Bryce I applied a scale image texture and the extruded part accepted the scale image texture and the cone part did not it was again just a basic plain color...
Hmm...
Steve
Comments
You need to UV map your model before you can apply the texture. Either do it within Hexagon or export as an .obj and UV it in a separate program.
Thank you very much for this info... I was reluctant to believe it necessary to uv map the obj as some of my objs didn't seem to need it... However I did what you said and even applied a texture that I didn't want and took the model into Bryce and was able to then apply a picture/image texture just like you said.... Thank you very much
Steve (old dogs can sometimes learn new tricks)
:-) We can.