attached is the zip file... it's very small in size only 22kb
I smoothed it to a value of 3 for best appearance, shading domains added, Carrara standard plastic shaders were used. Unzip to your Carrara My Preset Objects Folder or wherever you like.
Free for the Carrara animation club to play with and modify to your hearts content for improvements. Not for resale.
Do whatever you want to do..... It looks like the spaceship and living room are spoken for by Stezza and MDO2010. You could model the Front interior entrance(door,closet) of the house or one of the three characters.
Great response guys.
Mike, could you clarify what is a "closet", my translator has a bunch of different words for that.
Do whatever you want to do..... It looks like the spaceship and living room are spoken for by Stezza and MDO2010. You could model the Front interior entrance(door,closet) of the house or one of the three characters.
Great response guys.
Mike, could you clarify what is a "closet", my translator has a bunch of different words for that.
attached is the zip file... it's very small in size only 22kb
I smoothed it to a value of 3 for best appearance, shading domains added, Carrara standard plastic shaders were used. Unzip to your Carrara My Preset Objects Folder or wherever you like.
Free for the Carrara animation club to play with and modify to your hearts content for improvements. Not for resale.
How about I model the alien? I can model and rig the alien and include uvmaps, and then someone else can texture the alien by either taking into Gimp/Photoshop or using 3D paint.
It's pretty simple. The walls are each separate objects so they can be hidden for camera setup. Separate materials for floor, inside walls, outside walls, window glass, window frame, curtains and floor.
How about I model the alien? I can model and rig the alien and include uvmaps, and then someone else can texture the alien by either taking into Gimp/Photoshop or using 3D paint.
That's OK - go ahead!
I'll do an area rug and the couch and maybe a simple lamp, but if anyone else wants to do other furniture for the room, knock yourself out.
How about I model the alien? I can model and rig the alien and include uvmaps, and then someone else can texture the alien by either taking into Gimp/Photoshop or using 3D paint.
Yes. Please do. If nobody else wants to texture him/her/it... I would be happy to - though I'm not accustomed to Toon style work.
Actually - I'm probably not going to have time in the next couple days to do any more, so anyone who wants to should feel free to make furniture for the living room.
Here is a start to the Girl model, I havn't decided on the final hair color. I think orange or yellow could work better. Just shaders no tmaps used yet.
Here is a WIP for the alien. Have morphs to make the arms thicker, the eyes bulge, and the mouth smile. Have bones for the left side, but no IK chains or constraints yet. There are bones in the snout to wiggle the mouth a little. Hope to finish rigging later this weekend. Shaders are just colors, except the logo on his uniform.
Here is a WIP for the alien. Have morphs to make the arms thicker, the eyes bulge, and the mouth smile. Have bones for the left side, but no IK chains or constraints yet. There are bones in the snout to wiggle the mouth a little. Hope to finish rigging later this weekend. Shaders are just colors, except the logo on his uniform.
I had a little time this morning and made a simple couch with some painted textures and painted a toon texture for the floor that can just be dropped into the color channel for the floor of the living room if you want. It's not great, but with a rug and some furniture over part of it it should work OK.
I had a little time this morning and made a simple couch with some painted textures and painted a toon texture for the floor that can just be dropped into the color channel for the floor of the living room if you want. It's not great, but with a rug and some furniture over part of it it should work OK.
It is perhaps not useful here, but I have a minor problem: the handle of the door is related to the door, but when I open it (deformation zone), the handle does not remain related to the door.
I could use the usual rotation tool simply, but I wonder why that doesn't work in this case…
I think that's because the handle isn't affected by the morph because it is a separate piece? As far as the handle is concerned the door is not moving.
I think that for hard-surface/mechanical movment the best way is constraints, not morphs?
I would just use the rotation tool as you suggested as an alternative, with the door's pivot point moved to the edge where the hinges would be and constraints applied so it only rotates as much as a door would.
Normally I would parent & constrain for something like a door & handle combination. You do have to remember to zero the handle on its axis of rotation in the vertex room, so it will turn correctly, and then move it into position in the assembly room. (also the door must be zeroed on its hinges in the same way).
Another option is to rig it, with bones for the door & handle. My personal preference there is to rig it in DS and then back-import it, because hard body rigging in Carrara is far, far, FAR harder than it needs to be!
Yeah, the only way for it to follow the morph would be to include it moving with everything else directly within the morph - or to create a morph for the handle to try and follow it... but like others have recommended, it's best to just not use the morph at all.
Save the door mesh separate from the frame
Set the Hotpoint for the door along the axis of the hinges location
Hey Dudu, The entrance is looking good. I think you could use a morph for the handle but I think you should rotate/anmiate the door and handle as one object in the Assembly room , then use your morph to rotate the handle. Like others have said , parenting the door to the handle is probably the best way to go..
I have set up constraints and edited the weightmaps. I did not create IK chains. I have included a template for the UVs and the map that has the logo. Let me know if something doesn't work or is not correct.
Free for the Carrara animation club to play with and modify to your hearts content for improvements. Not for resale.
Comments
I was actually hoping you would say that ;)
No. "Okay" is not a good word for this, perfect ship for the project! Absolutely Perfect!
ok
thanks Dart
attached is the zip file... it's very small in size only 22kb
I smoothed it to a value of 3 for best appearance, shading domains added, Carrara standard plastic shaders were used. Unzip to your Carrara My Preset Objects Folder or wherever you like.
Free for the Carrara animation club to play with and modify to your hearts content for improvements. Not for resale.
Mike, could you clarify what is a "closet", my translator has a bunch of different words for that.
Hey Dudu , A closet is a place you put coats and boots at the front entrance of a house. Something like attached.
Stezza, This is perfect like Dart said. Awesome.
DIomede, Sure , go ahead. I don't know what MDO meant by " living room" I am assuming the room(walls,floor, windows etc. ) is what he meant.
I was kind of thinking the whole thing, with furniture, but I'll just do the room itself so more people can participate.
Sorry, Mark. I can do something else.
How about I model the alien? I can model and rig the alien and include uvmaps, and then someone else can texture the alien by either taking into Gimp/Photoshop or using 3D paint.
Here's the living room:
It's pretty simple. The walls are each separate objects so they can be hidden for camera setup. Separate materials for floor, inside walls, outside walls, window glass, window frame, curtains and floor.
That's OK - go ahead!
I'll do an area rug and the couch and maybe a simple lamp, but if anyone else wants to do other furniture for the room, knock yourself out.
Yes. Please do. If nobody else wants to texture him/her/it... I would be happy to - though I'm not accustomed to Toon style work.
Actually - I'm probably not going to have time in the next couple days to do any more, so anyone who wants to should feel free to make furniture for the living room.
Here is a start to the Girl model, I havn't decided on the final hair color. I think orange or yellow could work better. Just shaders no tmaps used yet.
Excellent girl, Mike. Very expressive face.
Here is a WIP for the alien. Have morphs to make the arms thicker, the eyes bulge, and the mouth smile. Have bones for the left side, but no IK chains or constraints yet. There are bones in the snout to wiggle the mouth a little. Hope to finish rigging later this weekend. Shaders are just colors, except the logo on his uniform.
Diomede, Great looking alien.. For the most part I think just colors for shaders are fine.
OK Mike, I'm working on the front entrance...
What kind of sequence in this room?
I had a little time this morning and made a simple couch with some painted textures and painted a toon texture for the floor that can just be dropped into the color channel for the floor of the living room if you want. It's not great, but with a rug and some furniture over part of it it should work OK.
Dudu, Whatever you want is fine.
MDO, This looks great. I will have to put everyones completed models in the top model post above sometime.
Okay,here is the completed Girl model,this time with black hair.. Have to add some morphs and than rig it.
Awesome work you guys!
It is perhaps not useful here, but I have a minor problem: the handle of the door is related to the door, but when I open it (deformation zone), the handle does not remain related to the door.
I could use the usual rotation tool simply, but I wonder why that doesn't work in this case…
https://www.daz3d.com/forums/uploads/FileUpload/7c/53a393764dfd30e1e0ade5fbd50cf5.jpg
I think that's because the handle isn't affected by the morph because it is a separate piece? As far as the handle is concerned the door is not moving.
I think that for hard-surface/mechanical movment the best way is constraints, not morphs?
I would just use the rotation tool as you suggested as an alternative, with the door's pivot point moved to the edge where the hinges would be and constraints applied so it only rotates as much as a door would.
Yes, it is a morph, after all!
The solution will be to copy the handle and to paste it in the modeling room of the door… Thanks for your test!
No, that doesn't work!
Very strange...
Normally I would parent & constrain for something like a door & handle combination. You do have to remember to zero the handle on its axis of rotation in the vertex room, so it will turn correctly, and then move it into position in the assembly room. (also the door must be zeroed on its hinges in the same way).
Another option is to rig it, with bones for the door & handle. My personal preference there is to rig it in DS and then back-import it, because hard body rigging in Carrara is far, far, FAR harder than it needs to be!
Yeah, the only way for it to follow the morph would be to include it moving with everything else directly within the morph - or to create a morph for the handle to try and follow it... but like others have recommended, it's best to just not use the morph at all.
In this manner, no rig or morphs are needed
Hey Dudu, The entrance is looking good. I think you could use a morph for the handle but I think you should rotate/anmiate the door and handle as one object in the Assembly room , then use your morph to rotate the handle. Like others have said , parenting the door to the handle is probably the best way to go..
OK, I will do that.
Thanks.
I have set up constraints and edited the weightmaps. I did not create IK chains. I have included a template for the UVs and the map that has the logo. Let me know if something doesn't work or is not correct.
Free for the Carrara animation club to play with and modify to your hearts content for improvements. Not for resale.