Hey guys,
Im trying to add light rays in DAZ studio, any chance in directing me to how to do it?
On more thing I'm trying also to create a light bulb, that simply glows.. im a noob so go easy on me ;)
A glowing bulb can be achieved in two ways.
(a) Set the Ambient to White or Yellow and then set the Ambient to at least 100% (you can remover the limits and go even higher)
(b) Using the omnifreaker Arealight shader and apply that to the bulb surface.
Rays are more difficult unless you use a volumetric camera, but there are ways. A simple way it to use a built in default mesh, the cylinder, size it and then set a almost invisible surface (using opacity), and Ambient)
You may be able to do something similar to this, Light ray made using a cone primitive stretche and a tex mat fed into the ambient channel which is shaded and then ambience was set at 100% Has the diffuse channel at zero and pure black, the texture drives the transparency to give the shading effect.
DAZ Studio includes UberVolume, which is one way to achieve a real volumetric effect (light rays, for example). This thread, and the links therein, contain a lot of good information on using UberVolume. It is a bit of a challenge for a new user, but not impossible. :) http://www.daz3d.com/forums/discussion/17730/
One of the examples in Shader Builder (not the Mixer) is "Glow" - just compile it and apply to a cylinder surface. Turn down opacity to zero, pick your diffuse colour and adjust the "attenuation" to taste - it is like a fancy ambient with falloff. Just make sure the top and bottom faces of the cylinder are behind something or out of view - they will look like circular cutouts in your glowing ray =)
Comments
A glowing bulb can be achieved in two ways.
(a) Set the Ambient to White or Yellow and then set the Ambient to at least 100% (you can remover the limits and go even higher)
(b) Using the omnifreaker Arealight shader and apply that to the bulb surface.
Rays are more difficult unless you use a volumetric camera, but there are ways. A simple way it to use a built in default mesh, the cylinder, size it and then set a almost invisible surface (using opacity), and Ambient)
You may be able to do something similar to this, Light ray made using a cone primitive stretche and a tex mat fed into the ambient channel which is shaded and then ambience was set at 100% Has the diffuse channel at zero and pure black, the texture drives the transparency to give the shading effect.
Thanks for trying to help out..
Most of what you said looks a bit of Chinese to me like I said in a total noob to the software.. ill try my best..
Roy.
DAZ Studio includes UberVolume, which is one way to achieve a real volumetric effect (light rays, for example). This thread, and the links therein, contain a lot of good information on using UberVolume. It is a bit of a challenge for a new user, but not impossible. :) http://www.daz3d.com/forums/discussion/17730/
For the lightbulb, this thread may be a good resource: http://www.daz3d.com/forums/discussion/14536/
If you need help with the terminology, there's a glossary here: http://www.daz3d.com/forums/discussion/46/
Of course, if at any point you get stuck, feel free to post questions here. The forum can be a great resource.
One of the examples in Shader Builder (not the Mixer) is "Glow" - just compile it and apply to a cylinder surface. Turn down opacity to zero, pick your diffuse colour and adjust the "attenuation" to taste - it is like a fancy ambient with falloff. Just make sure the top and bottom faces of the cylinder are behind something or out of view - they will look like circular cutouts in your glowing ray =)
The easiest way to do Light Rays in DS4.5 is with this...
http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio
I hope this helps, it helps me when I need God Rays.