Daz, Render with Lux, A5 skin white out

KimberSueKimberSue Posts: 353
edited December 1969 in New Users

Hello, I have been working on an Aiko 5 render for a week and her skin is always too white no matter how dark I made the scene's lighting. I did a V4 render with the same lights and camera and she worked fine. So it has to be something to do with genesis and/or A5. I have several image examples and the one with only showing the face is the V4 but please excuse the bad figure, I was only using it as a test again the light I used in A5. These renders are daz, reality then lux software steps.

Any thoughts of what I am doing wrong?
Thanks
Kimberly

screenshotA5-lights.jpg
1155 x 776 - 228K
promo1.jpg
1000 x 1300 - 189K
promo3.jpg
272 x 523 - 35K
promo4.jpg
267 x 615 - 47K
V4.jpg
195 x 289 - 25K

Comments

  • LucynskyLucynsky Posts: 64
    edited December 1969

    Have you tried turning down the glossy setting in the genesis surfaces yet?

  • KimberSueKimberSue Posts: 353
    edited December 1969

    lucynsky said:
    Have you tried turning down the glossy setting in the genesis surfaces yet?


    No, in which software do I do that? I have been playing with skin setting just to see what happens but have no gotten any place.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I don't have Reality but I presume you adjuust the materials in Reality itself.

  • JaderailJaderail Posts: 0
    edited December 1969

    Yep, in Reality or Luxis one. Only way that will work.

  • KimberSueKimberSue Posts: 353
    edited December 1969

    Turning down the glossy setting from, on the face skin, from 5000 to 1000 doesn't do much. Changing the top coat color seems to help some.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    KimberSue said:
    Turning down the glossy setting from, on the face skin, from 5000 to 1000 doesn't do much. Changing the top coat color seems to help some.

    Your images look as though the light is hitting them dead on. Exposure settings will help deal with this somewhat, so you can manually adjust them in the Luxrender interface, but I'd also recommend looking at the material settings.

    Reducing the glossiness will help, certainly, but there are a lot of contributing factors which can give varying results, such as multibounce settings and any translucency or mix values. Posting your material settings for the face will help us to better inform you.

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