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Comments
Thanks... neither can I
This looks really good, looking forword to it instore.
Thank you. I hope you will like it!
This could be very useful, thank you. My problem has allways been, that eye focusing looks different in the preview, than in the final render. Is it possible to add some kind of a focus gizmo with it? Anything, that makes things easier in the preview?
To be clear: does this require Eye Clock for the auto-eyelid changes or replicate/replace it to some degree?
This looks really useful!
No, Eye Clock is NOT REQUIRED. Look At Me Pose Control uses the *same* code for eyelids, so you get the same auto-eyelid results.
Sorry, there is nothing in there for that. I usually move the script window to the side and let the viewport show me the preview.
Thanks, I hope you like it!
I think I definitely will. Most of the time when I have to re-do a render, it's because the characters are not looking where they are supposed to.
So, it this coming out tomorrow?
Sorry not tomorrow. Daz releases when Daz wills.
Thanks for the Information! I was a little sad about the compatibility, but if the workaround "works", then I'm glad.
Double post!
No problem! No problem! (double reply )
I tried the Beta version of this and it works brilliant! and very easy to use !!!
Thanks for the endorsement!
Thanks. I hope you will like it.
I make suggestions on price, but Daz is the final arbiter. It is an extremely good value though. Unlike a lot of other products, this one works with almost every character and figure generation, male or female. You don't have to buy the Look At Me Pose Control for Genesis 2 Female(s), the Look At Me Pose Control for Genesis 2 Male(s), Look At Me Pose Control for Genesis 3 Female(s), etc. It would be easy to sell it that way and definitely better for my finances, with each Figure type being less money upfront but the whole being much more expensive in the long run, but I don't feel that is fair to my customers. With scripting products, if I am careful, think ahead, and do some more work upfront, I can make something that works for multiple figure generations. This does mean that any revenue I get is just the one time (unless Daz really changes the figures in the future), and I have to work harder to make a living though.
A banner for those of us who bought the previous goody would be nice.
Good idea. I sent an email to Daz suggesting a coupon for owners of Eye Clock. We will see what they think.
To be clear though, Eye Clock and Look At Me Pose Control are two products that complement each other. I still use Eye Clock even with Look At Me Pose Control. It allows me to easily make my figures gaze heroically off into the distance or look down pensively more easily than anything other way.
Can we make the figure look at a null?
You can make the figure look at any node in the scene. I just tested it and using "Look at That" script, you can make a figure look at a null.
Awesome!
Does it prevent the white eyeball effect when the character looks at another character but Daz thinks the person is out of view and the eyes sort of roll up in the head?
Errrr.....
Take my damn money. :D
Look At Me Scripts will "give up" if the eyes are going too far. In the attached images, I moved one figure behind, up a little, and to the side, and then executed Look At Each Other.
LOL. Patience, patience...
What's that?
I think this is only a problem with Point At; the script should be posing using dials and not run into this (which will save my life; I get this issue all the time).
This looks incredibly useful. I really want this.