Sculptris to Carrara - thoughts on cool things to do?
Diomede
Posts: 15,158
I just downloaded Sculptris from the pixelogic site. Are there any cool things to do in addition to modifying one of my low res mesh dummes? For example, will I be able to create a bump or normal map from changes that I make from the dummy?
Post edited by Diomede on
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If I remember correctly Sculptris does not include Normal map baking. They want you to get Z Brush for that. I did see a demo on YouTube recently how to bake Normals in Blender.
Not sure what all Sculptris is capable of for exporting beyond obj. It should say something on the site.
Check out PolyBrush in addition to Sculptris. My first reaction on discovering it is has some cool, unique, modeling abilities I don't think I have seen anywhere else. I haven't spent a lot of time with it, so I don't know if it has the normal map/baking ability you are looking for. There is a free version, although the full version is very affordable.
https://www.youtube.com/watch?time_continue=1&v=M888-zIpBto
PolyBrush looked cool. 3d-coat is another option that does have normal map stuff I believe
PolyBrush does look pretty cool.
I know that you can paint bump maps in Sculptris but I havn't used it in ages and I seem to remember that it was not real obvious how to do it and you can't do it at the same time as the color. Like in Carrara, you have to do the color and bump painting separately for the best results.
As Dart mentioned, baking bump and normal maps from a high-poly to a low-poly model is pretty easy in Blender and there are a ton of videos on YouTube showing the basic process. Hereare a couple of good ones:
Yeah... that's they guy! He's awesome.
Wow. $25/year or $150(USD)/lifetime... that is a good deal!
The one reservation I have in buying it is that its a 32-bit app, which might be fine for a lot of modelling. If it stays responsive and stable up to a few million polys thats probably not a big deal though.
The highest resolution I can get in Hexagon without significant speed/stabilitiy issues is about one million polys, using LAA.
Thanks for the advice. I will make sure to check these out.