animated motion/action/ skin/muscle/ reactions? (rather long question)

Noved1Noved1 Posts: 160
edited April 2013 in New Users

hello, i have been keyframe-ing my heart out recently, and i have run into a predicament. i tried to do a fight scene, and it looks pretty nice, it has pretty smooth animations, but needs more tweaking. however the problem i have is how unrealistic the impacts look, what i mean is i am attempting to simulate skin and muscle distortion upon impact, like ripples, dents and jiggle/wiggle of parts. now i have been able to come close to making this using a combination of deforms, shapes, and muscle modifier dials, and then keyframe-ing them at the points i need them....are there any vets of animation that can tell me a better quality/better way to do this? or am i better off using Daz for beautiful renders instead, and use other programs for animating instead?

Post edited by Noved1 on

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    I'm a nobody as far as Animation goes, I say this because I'm VERY new at it, at this time I'm working on what I hope will be my best ever and show off the things I have learned using only DS, AniMate2, KeyMate, and GraphMate.

    To answer your question, I have done deformers myself to use. I go the extra step and convert the Deformer into a FULL Morph. I then use the morph slider to animate the action. If that is less control than you need I would suggest moving to Postwork or as you asked another program to animate with. I'm happy with what I can do so far. I do wish to go much farther as my skills improve. For me I'm not there yet.

  • bighbigh Posts: 8,147
    edited December 1969

    Jaderail said:
    I'm a nobody as far as Animation goes, I say this because I'm VERY new at it, at this time I'm working on what I hope will be my best ever and show off the things I have learned using only DS, AniMate2, KeyMate, and GraphMate.

    To answer your question, I have done deformers myself to use. I go the extra step and convert the Deformer into a FULL Morph. I then use the morph slider to animate the action. If that is less control than you need I would suggest moving to Postwork or as you asked another program to animate with. I'm happy with what I can do so far. I do wish to go much farther as my skills improve. For me I'm not there yet.

    good info .
    also ask yourself - am I going to do a lot of close ups ( or ( maybe you only need a couple of frames ))
    is it worth it .

  • JaderailJaderail Posts: 0
    edited December 1969

    bigh said:
    Jaderail said:
    I'm a nobody as far as Animation goes, I say this because I'm VERY new at it, at this time I'm working on what I hope will be my best ever and show off the things I have learned using only DS, AniMate2, KeyMate, and GraphMate.

    To answer your question, I have done deformers myself to use. I go the extra step and convert the Deformer into a FULL Morph. I then use the morph slider to animate the action. If that is less control than you need I would suggest moving to Postwork or as you asked another program to animate with. I'm happy with what I can do so far. I do wish to go much farther as my skills improve. For me I'm not there yet.

    good info .
    also ask yourself - am I going to do a lot of close ups ( or ( maybe you only need a couple of frames ))
    is it worth it .Good answer too bigh . The work in needs to equal the viewers impact (I saw that, it was cool!) over the I just want it to be perfect thing some push for.

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