exporting animations in FBX format

edited December 1969 in New Users

Really hoping someone can help, I simply can't export animations into and FBX file.

The figure is there, and it even takes on the pose of the frame shown when exporting, but what ever I package I import the FBX into claims theres no animation.

Niether UDK (unreal developers kit) or 3d studio max think that the FBX file contains animation, well 3d Studio shows a load of key frames, for the pevlis and hips, but no other bones, and they don't actualy move the figure in anyway.

Utterly confused, please help

Comments

  • carolinebegbiecarolinebegbie Posts: 162
    edited December 1969

    Are you using animation from aniMate2? If this is the case, you need to have the full version of aniMate2 to bake the animation to Studio Keys. (Right click at the top of the aniMate2 pane and choose "Bake to Studio Keys".)

    If you're not using aniBlocks, then I don't know.

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