Different shading for objects

3dOutlaw3dOutlaw Posts: 2,471
edited December 1969 in Hexagon Discussion

How would I make the locked object I am modeling around, be a different shader than the object I am modelling? (i.e. smooth solid object under, wireframe for the one I am tweaking, so I can see the object under it)

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    3doutlaw said:
    How would I make the locked object I am modeling around, be a different shader than the object I am modelling? (i.e. smooth solid object under, wireframe for the one I am tweaking, so I can see the object under it)

    You'll have to unlock it and change its colour(s), then lock it again.

  • stem_athomestem_athome Posts: 518
    edited May 2013

    3doutlaw said:
    (i.e. smooth solid object under, wireframe for the one I am tweaking, so I can see the object under it)

    On the bottom menu, enable "Activates the transparent display of sub-objects". When then in sub_object selection(poly/edge vertex selection mode), the selected object will become transparent.

    You can change the amount the object will become transparent in "Edit-> Preference editor->" "3d display-> Selection"

    06-05-2013_23-16-19.jpg
    1215 x 803 - 195K
    Post edited by stem_athome on
  • 3dOutlaw3dOutlaw Posts: 2,471
    edited December 1969

    Very good, I will try that, thank you!

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