Different shading for objects
3dOutlaw
Posts: 2,471
How would I make the locked object I am modeling around, be a different shader than the object I am modelling? (i.e. smooth solid object under, wireframe for the one I am tweaking, so I can see the object under it)
Comments
You'll have to unlock it and change its colour(s), then lock it again.
On the bottom menu, enable "Activates the transparent display of sub-objects". When then in sub_object selection(poly/edge vertex selection mode), the selected object will become transparent.
You can change the amount the object will become transparent in "Edit-> Preference editor->" "3d display-> Selection"
Very good, I will try that, thank you!