Let’s Make Clothing! Tutorial thread. Shoes too!

12021222325

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Getting there :-)

    And this is tonight's lot.

    098.png
    553 x 672 - 82K
    097.png
    910 x 536 - 47K
    096.png
    1059 x 414 - 42K
    095.png
    970 x 627 - 127K
  • patience55patience55 Posts: 7,006
    edited December 1969

    Image editing "done" for this tutorial so here are the rest.

    103.png
    1062 x 659 - 127K
    102.png
    995 x 641 - 157K
    101.png
    822 x 547 - 154K
    100.png
    782 x 649 - 112K
    099.png
    786 x 543 - 149K
  • patience55patience55 Posts: 7,006
    edited December 1969

    And some more:

    Adding more words so transmission can so be received at this time, sigh.

    108.png
    1012 x 614 - 188K
    107.png
    1051 x 553 - 98K
    106.png
    974 x 627 - 107K
    105.png
    803 x 543 - 47K
    104.png
    1082 x 632 - 133K
  • patience55patience55 Posts: 7,006
    edited December 1969

    Would you like to know that all my rabbits are called "Foo-Foo" ... after the rabbit in a certain car commercial ;-)

    113.png
    880 x 733 - 133K
    112.png
    837 x 583 - 111K
    111.png
    1316 x 622 - 161K
    110.png
    926 x 618 - 108K
    109.png
    1070 x 665 - 240K
  • patience55patience55 Posts: 7,006
    edited December 1969

    Can't find it atm, but somewhere over on youtube is a rather strange video wherein which was made to look like it cometh from a certain government telling us how it is that they will be kidnapping certain healthy university students to be underground breeding stock and how everybody on the planet will be, well, living kinda wild amid the trashing of the planet by some asteroids and stuff, lots of stuff, and how afterwards - we're all going to be living happily ever after up here just like in Gene Roddenberry's world of Star Trek wherein money is no longer required and everybody has food, clothing, community shelters, etc ... like Star Trek is their idea of Paradise???

    118.png
    939 x 573 - 110K
    117.png
    900 x 566 - 99K
    116.png
    707 x 585 - 99K
    115.png
    1054 x 535 - 138K
    114.png
    890 x 740 - 143K
  • patience55patience55 Posts: 7,006
    edited December 1969

    And the last 2 of this series:

    Hope you found something useful therein.

    120.png
    1036 x 509 - 104K
    119.png
    1063 x 542 - 144K
  • patience55patience55 Posts: 7,006
    edited August 2013

    And as promised, the .pdf file.

    DA Link

    Enjoy :-)

    ..................

    One can right-click "save as" on the download link to snag a copy.

    Post edited by patience55 on
  • MBuschMBusch Posts: 547
    edited December 1969

    And as promised, the .pdf file.

    DA Link

    Enjoy :-)

    ..................

    One can right-click "save as" on the download link to snag a copy.

    Time to learn.

    Thank you so much! You are generous. Very appreciated

  • patience55patience55 Posts: 7,006
    edited December 1969

    You're welcome.

    If I missed a step you need to know about, feel free to ask questions ... if I remember the answer I will ;-)

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    You're welcome.

    If I missed a step you need to know about, feel free to ask questions ... if I remember the answer I will ;-)

    Bookmarked so I can share it with people!


    Patience, I just applaud your generosity and dedication to sharing this info with people. I wish there had been someone like you when I was starting out myself. ;)

  • patience55patience55 Posts: 7,006
    edited December 1969

    You're welcome.

    If I missed a step you need to know about, feel free to ask questions ... if I remember the answer I will ;-)

    Bookmarked so I can share it with people!


    Patience, I just applaud your generosity and dedication to sharing this info with people. I wish there had been someone like you when I was starting out myself. ;)

    Thank you. I do too. My hair is getting pretty thin lol ...

    When I started ... okay, I had already bought a whole bunch of stuff which was fine ... thought well, I'd like to make some outfits that, good as their skills might be, there was [and still is] a huge gap in the clothing selections available. Thought I would make some. Right. So how does one use the programs? The plugins? Got some answers in the forums ... some from videos over at youtube ... and the "we're were working on it" [still waiting] from you know ... so ... decided maybe my time could be better spent learning how to use some of this stuff and make tutorials so more people could also use it without losing all their hair. Hair is precious. Trial and Error aka "experience" ... great teacher but it doesn't pay the bills. Nor make hair grow. For legacy the "how tos" get rather involved and to do it for $ one does have to invest some in helper tools or spend an inordinate amount of time doing everything by hand. Hence my shares for such clothing have been very minimal.
    Genesis is so MUCH easier to make clothing for. Like wow! Even if it's not loaded full of morphs for 'everybody'; it's certainly doable by those that want them as now everybody has the tools as well.
    Will be testing the tools for legacy work hehehe ... "soon" ... so far not impressed with this wonky welding but shall give it a go and see what happens. Have nearly 100 images covering the making of this dress in A3 shape to go for A3 legacy rigging. Lots of "fun" [read work] in Hexagon. A lot of these images are covering in more detail of "uvmapping" in Hexie. Getting a better grasp on "pinning" and so sharing that.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    You're welcome.

    If I missed a step you need to know about, feel free to ask questions ... if I remember the answer I will ;-)

    Bookmarked so I can share it with people!


    Patience, I just applaud your generosity and dedication to sharing this info with people. I wish there had been someone like you when I was starting out myself. ;)

    Thank you. I do too. My hair is getting pretty thin lol ...

    When I started ... okay, I had already bought a whole bunch of stuff which was fine ... thought well, I'd like to make some outfits that, good as their skills might be, there was [and still is] a huge gap in the clothing selections available. Thought I would make some. Right. So how does one use the programs? The plugins? Got some answers in the forums ... some from videos over at youtube ... and the "we're were working on it" [still waiting] from you know ... so ... decided maybe my time could be better spent learning how to use some of this stuff and make tutorials so more people could also use it without losing all their hair. Hair is precious. Trial and Error aka "experience" ... great teacher but it doesn't pay the bills. Nor make hair grow. For legacy the "how tos" get rather involved and to do it for $ one does have to invest some in helper tools or spend an inordinate amount of time doing everything by hand. Hence my shares for such clothing have been very minimal.
    Genesis is so MUCH easier to make clothing for. Like wow! Even if it's not loaded full of morphs for 'everybody'; it's certainly doable by those that want them as now everybody has the tools as well.
    Will be testing the tools for legacy work hehehe ... "soon" ... so far not impressed with this wonky welding but shall give it a go and see what happens. Have nearly 100 images covering the making of this dress in A3 shape to go for A3 legacy rigging. Lots of "fun" [read work] in Hexagon. A lot of these images are covering in more detail of "uvmapping" in Hexie. Getting a better grasp on "pinning" and so sharing that.

    The biggest thing I remember about that is, use Poser's generated .cr2, do NOT use its generated obj. Delete it and change the filepath in the .cr2 to refer back to your original obj that is properly welded.

  • patience55patience55 Posts: 7,006
    edited August 2013

    ... edit ...

    The biggest thing I remember about that is, use Poser's generated .cr2, do NOT use its generated obj. Delete it and change the filepath in the .cr2 to refer back to your original obj that is properly welded.

    Thanks. I recall reading something like that but it was about the .pp2 files it generates. Think it depended upon whether or not people wanted the geometry separate or as part of the prop file though.

    I'm using D/S3 or 4 for the legacy rigging.

    Edit: catching up [do we ever really?] with some of the installations ... and yes SickleYield is the provider of the breast fixer for clothing :-)
    Haven't tried it yet but I'm sure it'll be good.

    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited August 2013

    Well, "what shall we try to make next"?

    ..................

    edit/update ... days later ... okay ... I'm moving on to work on some other projects for awhile like texturing and poses. Back whenever.

    Post edited by patience55 on
  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    Can the same tutorial be applied to making custom shoes for genesis 2

  • patience55patience55 Posts: 7,006
    edited December 1969

    Can the same tutorial be applied to making custom shoes for genesis 2

    Generally speaking, yes. People have told me that they've been making clothing for Genesis 2 ... same principles as for Genesis basic.

    I have made a few clothing items for Genesis 2 Female using the female shape to model on. Then in the clothing creation dialogue tell TU to reverse the morphs [or whatever it was called, info on other computer].

    Haven't tried shoes yet for them. Good idea.

  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    I managed to import some shoes on genesis only by adjusting the rigging on genesis

    Unfortunately I was unable to dress the default genesis 2 figure

    Maybe I am missing something I don't know where I am going wrong

    I used the following steps:
    --------------------------------------------------------------------
    I figured it out how to make shoes for genesis 2

    Load Genesis 2
    Import shoe.obj
    Pose the figure foot to fit the shoe

    Genesis 2
    Parameters- general- resolution level - base
    Parameters- general- subdivision level 0
    genesis export fig-gen2.obj

    Edit -figure load morph pro- gen2.obj
    Dial the morph

    tools joint editor ( to show the joints
    right click on the joints- edit-adjust rig to shape

    select the shoe - Assets - Transfer utility
    Source Scene Item: genesis 2
    Source Item shape: morph- fig-gen2
    Target item: shoe
    Item shape: current
    Projection template: footwear
    Show options- content type : follower/accessory/leg/right/foot

    (the shoe might look distorted but that’s ok)

    Click on the shoe
    parameters -show hidden properties
    Morphs- dial to zero
    ---------------------------------------------------

  • patience55patience55 Posts: 7,006
    edited December 1969

    I managed to import some shoes on genesis only by adjusting the rigging on genesis

    Unfortunately I was unable to dress the default genesis 2 figure

    Maybe I am missing something I don't know where I am going wrong

    I used the following steps:
    --------------------------------------------------------------------
    I figured it out how to make shoes for genesis 2

    Load Genesis 2
    Import shoe.obj
    Pose the figure foot to fit the shoe
    ...

    nope.

    Model the shoes to fit Genesis 2 "as it loads".

    I just made a quick pair and am processing the images. Here's the first set. I'm sure your shoes are way prettier than mine however the idea is to model them to the "dress dummy" in the modeler.

    I'll start posting the images ... hopefully can get 5 to a post.
    [and these were made from step 1 so anybody just starting out may also benefit]

    005.png
    808 x 516 - 94K
    004.png
    785 x 410 - 52K
    003.png
    1074 x 699 - 173K
    002.png
    875 x 547 - 78K
    001.png
    885 x 541 - 99K
  • patience55patience55 Posts: 7,006
    edited December 1969

    And the next five.

    [numbered sequentially just in case they don't load that way]

    010.png
    870 x 456 - 87K
    009.png
    739 x 440 - 93K
    008.png
    892 x 461 - 64K
    007.png
    1101 x 631 - 166K
    006.png
    844 x 619 - 104K
  • patience55patience55 Posts: 7,006
    edited September 2013

    And the next set ...

    015.png
    1039 x 631 - 159K
    014.png
    772 x 616 - 132K
    013.png
    811 x 556 - 97K
    012.png
    823 x 517 - 181K
    011.png
    472 x 359 - 37K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited September 2013

    And the next set ...

    021.png
    1037 x 529 - 122K
    020.png
    962 x 638 - 152K
    019.png
    968 x 539 - 92K
    018.png
    1177 x 412 - 83K
    017.png
    668 x 502 - 53K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited September 2013

    And some more ;-)

    026.png
    876 x 613 - 131K
    025.png
    1208 x 607 - 169K
    024.png
    578 x 282 - 33K
    023.png
    914 x 504 - 100K
    022.png
    571 x 417 - 46K
    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited September 2013

    And the last set for tonight ...

    029.png
    1117 x 639 - 151K
    028.png
    1264 x 573 - 190K
    027.png
    948 x 699 - 116K
    Post edited by patience55 on
  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    That's great

    Thanks for making a tutorial just for shoes

    I hope you add some heels on the shoes for posing purposes

  • patience55patience55 Posts: 7,006
    edited December 1969

    That's great

    Thanks for making a tutorial just for shoes

    I hope you add some heels on the shoes for posing purposes

    Well not tonight. Thought for my first shoes I'd start with something simple lol ...

    However for shoes, as I've seen others done, one models them exactly the same way. Yes they will look strange loading on the foot at an angle but that is how things are. Once imported, and rigged, THEN one selects the main figure [i.e. Genesis2F] and poses her. The shoes should follow. After posing her feet so that the following shoes look correct, then save that pose preset for Genesis2F.

    For heels, it may or not be advantageous to use the shoe(s) template [I didn't for a couple of reasons, one of which is often we really don't need one and the other is that I suspect it would be for heels and duckies don't have heels to speak of].

    I have also noted that some products are loaded "one shoe at a time" ... so if trying to make the 2 shoes in one product doesn't fly, export out the shoes "one at a time" from the modeler ... then import in "one at a time" to D/S and make the shoe clothing pieces "one at a time".

    Anyway, I hope this helps you and others make some shoes for our triax figures. I know I've been seeing quite a few queries about shoes lately so there is certainly interest for them.

  • patience55patience55 Posts: 7,006
    edited December 1969

    HU ... there's a neat competition going over here: http://www.daz3d.com/forums/discussion/30294/

    Free 15-day trial of DressShop which doesn't "install" ... just run the .exe and you're good to go :-)

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Anyone know if the is a Genesis & Genesis 2 pose copying the zero-pose of V4?

  • patience55patience55 Posts: 7,006
    edited December 1969

    Anyone know if the is a Genesis & Genesis 2 pose copying the zero-pose of V4?

    Here's the one I was thinking of:

    http://www.sharecg.com/v/60135/view/21/DAZ-Studio/Genesis-V4-pose-adjust-script

  • WilmapWilmap Posts: 2,917
    edited December 1969

    HU ... there's a neat competition going over here: http://www.daz3d.com/forums/discussion/30294/

    Free 15-day trial of DressShop which doesn't "install" ... just run the .exe and you're good to go :-)

    You won't learn about making clothes with that program. It just takes a base item and you cut pieces out of it.

  • patience55patience55 Posts: 7,006
    edited December 1969

    wilmap said:
    HU ... there's a neat competition going over here: http://www.daz3d.com/forums/discussion/30294/

    Free 15-day trial of DressShop which doesn't "install" ... just run the .exe and you're good to go :-)

    You won't learn about making clothes with that program. It just takes a base item and you cut pieces out of it.

    Interesting none the less. Think you can also import other models to cut up as well. However it cuts making triangles all around the edges which can look quite messy in D/S. I used Hexagon to apply a layer of smoothing to add some finesse to the edges. Also used Hexagon to redo the uvmap to take care of the side stretch marks.

    What I do like about their starter meshes is they fit Genesis like a glove. Was able to import them into Hexagon and do some editing there without necessarily requiring the 'figure dress dummy'. Exporting them back out and then importing in D/S, making the clothing was a breeze. However again, one would need Hexagon or something to make movement and/or shaping morphs.

This discussion has been closed.